"Travesty;c-1945147" wrote:
"Disruptor92;c-1945121" wrote:
Wait, so Rex will deal 25% HP damage for every turn a clone ally has taken? So after only 4 turns he would deal 100%? There's obviously still protection in the way, but stll, that seems kinda broken. Or am I misunderstanding the ability?
Read again, it's 25% for each turn each clone ally takes. So assuming all 4 clones take a turn for 4 turns, that's 16 x 25% which would be 400% of that target's health. I'm pretty sure that would one shot Nest even with prot stacks.
Edit to add: That should also one-shot any enemy on the field in the upcoming LS Geo TW, provided you can keep Rex alive. I might be moving him up in the G13 que.
Yeah that's assuming you don't run them with a shaak ti lead which even after the reworks is still the best for clones . otherwise it's 12×25% =300% still beast though
Edit .if Rex is effected by his own unique that reduces 501st clone Ally's cooldowns by 1 at the start of their turn then it could be much less than 300% when the cooldown expires