"Treeburner;c-1945152" wrote:
"Travesty;c-1945147" wrote:
"Disruptor92;c-1945121" wrote:
Wait, so Rex will deal 25% HP damage for every turn a clone ally has taken? So after only 4 turns he would deal 100%? There's obviously still protection in the way, but stll, that seems kinda broken. Or am I misunderstanding the ability?
Read again, it's 25% for each turn each clone ally takes. So assuming all 4 clones take a turn for 4 turns, that's 16 x 25% which would be 400% of that target's health. I'm pretty sure that would one shot Nest even with prot stacks.
Edit to add: That should also one-shot any enemy on the field in the upcoming LS Geo TW, provided you can keep Rex alive. I might be moving him up in the G13 que.
Yeah that's assuming you don't run them with a shaak ti lead which even after the reworks is still the best for clones . otherwise it's 12×25% =300% still beast though
Edit .if Rex is effected by his own unique that reduces 501st clone Ally's cooldowns by 1 at the start of their turn then it could be much less than 300% when the cooldown expires
Rex's CD reduction only affects "other allies," not himself. Conversely, Ariel Advantage does count himself (just Like JKR's speed boost from leadership and DV's speed boost from unique). So assuming a ShTi lead, it counts 4 allies.