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treebunner
7 years agoNew Spectator
"Firebrigade;c-1917080" wrote:"Treeburner;c-1916981" wrote:"Firebrigade;c-1916882" wrote:"Bulldog1205;c-1916576" wrote:
So I’m a big fan of this rework for GA/TW/etc. Subtle changes that will really make the whole squad better. I’ll give props there.
But why not gives us a better leader ability if he’s a forced lead in TB? The lead is still horrible. That’s just an annoying way to make the mission more difficult. If it’s supposed to be difficult then make the enemies tougher instead of forcing us to use a bad lead.
This.
Do you guys think the event will be harder or easier after these reworks. Option 1 be forced to use old poggle lead and Geo's , Or option 2 be forced to use new poggle and Geo's .
When people say things like " That’s just an annoying way to make the mission more difficult." When in reality it got easier makes people seem entitled and spoilt.
I had the opportunity to attempt it both pre and post rework, with Alpha as the 5th in both cases. The result was almost identical, wiped by aoe in the 4th round. The additional health pool from Alpha lead would more than likely make them more survivable and thus the mission easier - so, back to the initial point, forcing Poggle lead makes the mission more difficult. We can disagree on whether or not that’s a fun or interesting way to make it more difficult.
I don't think why it's hard holds any weight . Whether it's a forced leader like thrawn or poggle ,or it's a crazy pre loaded TM where trying to survive the first round of punishment is hard enough ,it's apples and oranges you will find threads and posts complaining about it and a bunch of people saying" get good ".
Forcing a lead makes it difficult in many ways where tactics might be used ,more than just having the difficulty ramped up with the opponent.
But it would great to just fly threw all the brand new content without thinking or trying.
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