CG_SBCrumb
2 years agoNew Spectator
Kit Touch Up - Lobot
UNIT NAME: Lobot
ALIGNMENT: Light Side
CATEGORIES: Leader, Rebel, Support
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CHANGES IN GREEN
BASIC: Calculated Aggression
Old Final Text: Deal Physical damage to target enemy with an 80% chance to inflict Defense Down for 2 turns.
New Final Text: Deal Physical damage to target enemy and inflict Defense Down for 2 turns. If they are Target Locked, Lobot gains Foresight for 1 turn. If the ally in the Leader slot is a Light Side Droid, all Light Side Droid allies gain Defense Up for 1 turn and, if the enemy already had Defense Down, inflict them with Target Lock for 2 turns.
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SPECIAL: Optimize (NO CHANGE)
Old Final Text: Dispel all negative status effects from all allies. Each ally recovers 7% of their Max Health for each effect dispelled this way, Lobot gains 8% Turn Meter for each living Droid ally, and Droid allies gain half that amount.
New Final Text: Dispel all debuffs from all allies. For each debuff dispelled this way, all allies recover 7% Health. Lobot gains 8% Turn Meter for each active Droid ally and other Droid allies gain half that amount.
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LEADER: Lobot-tech Headgear (NO CHANGE) (Previously called Cloud Computing)
Old Final Text: Dispel all negative status effects from all allies. Each ally recovers 7% of their Max Health for each effect dispelled this way, Lobot gains 8% Turn Meter for each living Droid ally, and Droid allies gain half that amount.
New Final Text: Dispel all debuffs from all allies. For each debuff dispelled this way, all allies recover 7% Health. Lobot gains 8% Turn Meter for each active Droid ally and other Droid allies gain half that amount.
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UNIQUE: Parallel Processing
Old Final Text: Lobot gains 5.5% Speed and 5% Tenacity for each living Droid ally.
New Final Text: Lobot gains 5.5% Speed and 5.5% Tenacity for each active Droid ally. Whenever a Light Side Droid ally without Foresight gains Foresight, a random Light Side Droid ally without Foresight gains Foresight for 1 turn (limit once per turn). Whenever a Light Side Droid ally has a debuff dispelled on them, they gain 5.5% Critical Damage and 5.5% Potency (stacking) for each debuff dispelled for 2 turns. Whenever a Light Side Droid ally with less than 100% Turn Meter gains bonus Turn Meter, Lobot gains Speed Up for 1 turn. Whenever Lobot uses a Basic ability while he has Speed Up, he has +55% Critical Chance and removes 5.5% Turn Meter from target enemy.
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UNIQUE: Cloud Computing (NEW)
New Final Text: If the ally in the Leader slot is a Light Side Droid Leader, Lobot gains the Droid tag for the rest of the battle and Droid allies gain 10% Potency and 25 Speed. Whenever a Light Side Droid ally is inflicted with a debuff, inflict Target Lock on the enemy that inflicted the debuff for 1 turn, which can't be resisted. Whenever another Light Side Droid ally uses a Basic ability against a Target Locked enemy they deal 35% more damage, and Lobot assists. While Light Side Droid allies have Foresight, they have +50% Critical Chance and whenever they use a Basic ability, inflict Speed Down on the target enemy for 1 turn.
ALIGNMENT: Light Side
CATEGORIES: Leader, Rebel, Support
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CHANGES IN GREEN
BASIC: Calculated Aggression
Old Final Text: Deal Physical damage to target enemy with an 80% chance to inflict Defense Down for 2 turns.
New Final Text: Deal Physical damage to target enemy and inflict Defense Down for 2 turns. If they are Target Locked, Lobot gains Foresight for 1 turn. If the ally in the Leader slot is a Light Side Droid, all Light Side Droid allies gain Defense Up for 1 turn and, if the enemy already had Defense Down, inflict them with Target Lock for 2 turns.
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SPECIAL: Optimize (NO CHANGE)
Old Final Text: Dispel all negative status effects from all allies. Each ally recovers 7% of their Max Health for each effect dispelled this way, Lobot gains 8% Turn Meter for each living Droid ally, and Droid allies gain half that amount.
New Final Text: Dispel all debuffs from all allies. For each debuff dispelled this way, all allies recover 7% Health. Lobot gains 8% Turn Meter for each active Droid ally and other Droid allies gain half that amount.
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LEADER: Lobot-tech Headgear (NO CHANGE) (Previously called Cloud Computing)
Old Final Text: Dispel all negative status effects from all allies. Each ally recovers 7% of their Max Health for each effect dispelled this way, Lobot gains 8% Turn Meter for each living Droid ally, and Droid allies gain half that amount.
New Final Text: Dispel all debuffs from all allies. For each debuff dispelled this way, all allies recover 7% Health. Lobot gains 8% Turn Meter for each active Droid ally and other Droid allies gain half that amount.
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UNIQUE: Parallel Processing
Old Final Text: Lobot gains 5.5% Speed and 5% Tenacity for each living Droid ally.
New Final Text: Lobot gains 5.5% Speed and 5.5% Tenacity for each active Droid ally. Whenever a Light Side Droid ally without Foresight gains Foresight, a random Light Side Droid ally without Foresight gains Foresight for 1 turn (limit once per turn). Whenever a Light Side Droid ally has a debuff dispelled on them, they gain 5.5% Critical Damage and 5.5% Potency (stacking) for each debuff dispelled for 2 turns. Whenever a Light Side Droid ally with less than 100% Turn Meter gains bonus Turn Meter, Lobot gains Speed Up for 1 turn. Whenever Lobot uses a Basic ability while he has Speed Up, he has +55% Critical Chance and removes 5.5% Turn Meter from target enemy.
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UNIQUE: Cloud Computing (NEW)
New Final Text: If the ally in the Leader slot is a Light Side Droid Leader, Lobot gains the Droid tag for the rest of the battle and Droid allies gain 10% Potency and 25 Speed. Whenever a Light Side Droid ally is inflicted with a debuff, inflict Target Lock on the enemy that inflicted the debuff for 1 turn, which can't be resisted. Whenever another Light Side Droid ally uses a Basic ability against a Target Locked enemy they deal 35% more damage, and Lobot assists. While Light Side Droid allies have Foresight, they have +50% Critical Chance and whenever they use a Basic ability, inflict Speed Down on the target enemy for 1 turn.