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5 years ago
"Bulldog1205;c-2111946" wrote:"Waqui;c-2111770" wrote:"Akenno;c-2111759" wrote:
As mentioned in other posts... Top GP matchmaking will run in issues once you have maxed out the top toons. Because of this reason, the matchmaking will always be unfair.
As mentioned in other posts in 5v5 round winners use only a couple more than those X characters (number of defensive slots x 10 if 5v5) on average. They don't use many more teams than (number of defensive slots x 2) teams to win. Those are myths.
Yes, they may use characters outside that top-X, but that's only to leave some of that top-X unused. Top-X GP matching is as close to matching the GP of the X (+ only a couple more ) characters actually used as you can realistically get.
Correct, but I would say that catering matchmaking towards the round winners is probably not ideal. I’d wager that your average player needs more characters to get a complete clear
And I’d also argue that the reason they use characters outside the top X is because they are playing matchmaking. The game has actually developed a pretty deep arsenal of GAC useable characters. Having more depth gives the advantage of being able to have more options for developing counter teams to whatever defense you come across.
But do round winners really use all those more options their deeper rosters give them? In my experience they don't:
"Waqui;c-2111770" wrote:"Akenno;c-2111759" wrote:
As mentioned in other posts in 5v5 round winners use only a couple more than those X characters (number of defensive slots x 10 if 5v5) on average. They don't use many more teams than (number of defensive slots x 2) teams to win. Those are myths.
Earlier this week I've had another poster argue strongly that those extra options are an advantage but when checking that poster's GAC history I saw that he always used more or less the same teams to win. It may feel like it's an advantage. It may give you some self confidence, but what I see is, that those extra options are not what wins the rounds.
Regarding your first point:
I don't believe matchmaking caters towards round winners. It matches the GP of the number of characters needed to win. That's not the same thing.
When I lose a round I can always point to where I made a mistake (either when setting defense or playing offense) or to where my weakness was in my roster. I can't really blame matchmaking. It didn't cater to the winner. I can only blame myself for my losses.
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