"+2% Heal and whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns" Does that Heal Over Time buff count to trigger this? So a toon gains Offense Up, triggering that part of her Leadership, giving them a Heal Over Time. Does that HOT trigger the L to give the toon a total of 2 HOT buffs?
Zeta luminara is a great defensive lead for TW. Its a for fun zeta. Not a priority, but far from useless. Works best with badstilla, sith trooper, scion, and either visas, gmy, or shaman. The zeta grind has gotten easier. No regrets in the zeta.
"Killbot5000;c-1776867" wrote: Zeta luminara is a great defensive lead for TW. Its a for fun zeta. Not a priority, but far from useless. Works best with badstilla, sith trooper, scion, and either visas, gmy, or shaman. The zeta grind has gotten easier. No regrets in the zeta.
As someone who has zetad her leadership in the past, you are wrong. It may work in that setup, but it is probably one of the 5 worst zetas in the game.
"Killbot5000;c-1776867" wrote: Zeta luminara is a great defensive lead for TW. Its a for fun zeta. Not a priority, but far from useless. Works best with badstilla, sith trooper, scion, and either visas, gmy, or shaman. The zeta grind has gotten easier. No regrets in the zeta.
As someone who has zetad her leadership in the past, you are wrong. It may work in that setup, but it is probably one of the 5 worst zetas in the game.
I get 9+ successful defenses each territory war by setting her in the front line.
I would argue that her zeta is purpose built, but can be used with any team. I regret it way less than my kru zeta, who on paper has a way better zeta, but it only effects a bunch of bunk 1st order toons. Her zeta adds massive territory war defense ability if used in the right team. Sith trooper will stack 15+ heal over times, and even other heal over times trigger the added heal over time. St and other tanks instantly heal to 100% health each turn.
Matter of opinion, but her zeta with the right team always has one of the highest defensive survivability for territory wars, way better than pheonix, and almost on par with scoundrels.
"Killbot5000;c-1776867" wrote: Zeta luminara is a great defensive lead for TW. Its a for fun zeta. Not a priority, but far from useless. Works best with badstilla, sith trooper, scion, and either visas, gmy, or shaman. The zeta grind has gotten easier. No regrets in the zeta.
Interesting team, don’t think I’ve heard anyone else talk about it before. 9+ defensive wins is impressive.
"Killbot5000;c-1776867" wrote: Zeta luminara is a great defensive lead for TW. Its a for fun zeta. Not a priority, but far from useless. Works best with badstilla, sith trooper, scion, and either visas, gmy, or shaman. The zeta grind has gotten easier. No regrets in the zeta.
As someone who has zetad her leadership in the past, you are wrong. It may work in that setup, but it is probably one of the 5 worst zetas in the game.
I get 9+ successful defenses each territory war by setting her in the front line.
I would argue that her zeta is purpose built, but can be used with any team. I regret it way less than my kru zeta, who on paper has a way better zeta, but it only effects a bunch of bunk 1st order toons. Her zeta adds massive territory war defense ability if used in the right team. Sith trooper will stack 15+ heal over times, and even other heal over times trigger the added heal over time. St and other tanks instantly heal to 100% health each turn.
Matter of opinion, but her zeta with the right team always has one of the highest defensive survivability for territory wars, way better than pheonix, and almost on par with scoundrels.
Maybe agaisnt low/mid tier guilds, but against decent guilds that won't work at all
I think number of defenses can sometimes be misleading because they can occur when someone underestimstes a team and preloads them with tm, and the next couple of hits also underestimate.
I think your team has a defensive-oriented set up. But I think some of its success is due to people looking at this weirdly matched team with a Lumi lead and sending in fourth rate teams against it. If people stopped to think of a hard counter, it would probably go down more quickly.