3 years ago
Mace’s damage lower than expected? Am I crazy?
I’m fairly new and so I am
Hoping someone can help me understand why my expectations were wrong. I expected the new mace to have much higher damage than I am seeing. His damage boosts should come from:
1) unique #2: +30% offense
2) basic: add 5% of health to damage
3) basic doing special rather than physical damage, my special damage stat for mace is about twice my physical damage stat.
4) +10% offense per stack of resilient defense (doesn’t apply to me since I don’t have enough zetas for this).
With all this I expected a pretty big jump in damage from his basic. My mace is at relic 3 and has health mods and health primary’s wherever possible. His total health is 79154, 5% of that is 3958. So I expected to see at least that much increase.
To see how much of a difference it would make I took some screen shots of him doing his basic attack on the 2nd to last cantina node, before and after the rework, both are with his basic ability maxed out, I also have his other abilities maxed out (other than two zetas and his omicron).
This is before the update:
And after:
I’m attacking the same character, both aren’t critical hits, before the rework the damage was 11609 and after was 12005. That’s not much of a difference, that’s not even the +3958 from the 5% of health, not to mention the 30%offense or special vs physical damage.
Can you help me understand why the damage difference is so low?
Hoping someone can help me understand why my expectations were wrong. I expected the new mace to have much higher damage than I am seeing. His damage boosts should come from:
1) unique #2: +30% offense
2) basic: add 5% of health to damage
3) basic doing special rather than physical damage, my special damage stat for mace is about twice my physical damage stat.
4) +10% offense per stack of resilient defense (doesn’t apply to me since I don’t have enough zetas for this).
With all this I expected a pretty big jump in damage from his basic. My mace is at relic 3 and has health mods and health primary’s wherever possible. His total health is 79154, 5% of that is 3958. So I expected to see at least that much increase.
To see how much of a difference it would make I took some screen shots of him doing his basic attack on the 2nd to last cantina node, before and after the rework, both are with his basic ability maxed out, I also have his other abilities maxed out (other than two zetas and his omicron).
This is before the update:
And after:
I’m attacking the same character, both aren’t critical hits, before the rework the damage was 11609 and after was 12005. That’s not much of a difference, that’s not even the +3958 from the 5% of health, not to mention the 30%offense or special vs physical damage.
Can you help me understand why the damage difference is so low?