9 years ago
Massive Mods Guide
NOTE: THIS THREAD IS INTENDED FOR INFORMATIONAL PURPOSES ONLY. Please post comments only related to providing information about mods, and refrain from posting any opinions, strategies, or other comm...
"scuba;592252" wrote:
Speed is the only other flat value for primary.
Base Stats for accuracy, crit chance, crit damage, crit avoidance, potency, and tenacity are all in percentage so the mods are also in percentages.
Your Teir info. Is a little off.
T1-T5 can all have 4 secondary stats. Almost every mod at grade a (level 12) will have 4 secondary stats. Every once and a while one of the added stats actually matches a stat already present so that stat just goes up and level 12 or higher mod may show less than 4 secondary stats. Ex 2 secondary stats of +3 speed and +2 speed will end with a secondary stat of +5 speed.
Mod grades.
All mods reach grade A/gold at level 12. This is the point when ago secondary stats are shown and have reached final value. Leveling from 12-15 only improves primary Stat.
Stating Mod grade/color only means more or less secondary is know before leveling. As you level some of the shown secondaries will upgrade or you will get new ones. Max of 4 secondaries. I have seen starting grade E end with higher secondaries than starting grade A.
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