7 years ago
Mod Advice
Hey All, I am a long time player who still seems to struggle with mods (I am sure I am not alone). I have been using Crouching Rancor for mod advice for awhile, but I always wonder if what they sugge...
"Mobewan;c-1485969" wrote:
@Zerfius
I was answering your thread question.
Sadly, from my experience getting top reward in arena, speed sets work better for most characters and teams than what crouching rancor or whatever other sites advise.
There are many great threads that show the math for extra damage from cc/cd sets and it is much less than some people think, because they forget to factor in the crit chance and that after you have crit damage triangle the 30% from the set is only 16% of the 180% crit damage you already have. So ifyour crit chance is 50%, the crit damage set is only 8% damage increase from just having the crit damage triangle. If you have a godly set with +120 speed, by all means, put it on your highest damage character.
For secondaries, the priority should be speed above all else. Of course, if one mod has 15 speed + 4% crit chance, and another mod has 16 speed and no crit chance, you can sacrifice 1 speed.
Other than speed, you have to understand the characters you are using and see if they need damage or potency, but 1% potency wont be more important than 15 speed.
Even tanks need speed to get their abilities off. I am not telling you this in theory, i am telling you this from experience.
What I'm saying also applies to raids, where i get double the score of my guildmates who focus on cc/cd and i focus on speed sets and speed secondaries
In the oldest shards, you need +120 to +140 speed on every character. Focus on that.
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