Forum Discussion

CWbuffed's avatar
8 years ago

Mod drop rate

The most unfair thing done in this game so far was decreasing the powerful mod drop rate. Let me tell you why. All the other seemingly unfair aspects (that made it possible for whales or old accounts get huge advantage over newer but hardworking people) are beatable in time. Because meta toons can change, you may discover a very nice and new synergy, you can concentrate on a single aspect of the game, pour all resources and be the best in it. What you cannot achieve is that you can't beat these guys who in older system acquired mods with 20+ secondary speed or 7% secondary potency. There is no way for you to do this anymore. Their best toons might lose their meta positions or can be nerfed down but those mods will stay with them forever.
So either mod drop rate should be increased, or there should be new ways to acquire nice mods or new mod categories or advantage types should be developed, imho.
  • I'm actually hoping 6 dot mods come out soon. Catch is the speed secondaries aren't any better than 5 dot.
  • "CWbuffed;84754" wrote:
    The most unfair thing done in this game so far was decreasing the powerful mod drop rate. Let me tell you why. All the other seemingly unfair aspects (that made it possible for whales or old accounts get huge advantage over newer but hardworking people) are beatable in time. Because meta toons can change, you may discover a very nice and new synergy, you can concentrate on a single aspect of the game, pour all resources and be the best in it. What you cannot achieve is that you can't beat these guys who in older system acquired mods with 20+ secondary speed or 7% secondary potency. There is no way for you to do this anymore. Their best toons might lose their meta positions or can be nerfed down but those mods will stay with them forever.
    So either mod drop rate should be increased, or there should be new ways to acquire nice mods or new mod categories or advantage types should be developed, imho.


    +1 ive farmed over 250 mods the last month all crit damage 1 orange rarity only at 3* and no major speed secondaries on purple and below because it always boosts elsewhere, hardly any triangle or arrow mods and always with the wrong primary and bad secondaries and you dont even gain credits for ships after all that grind it needs a rethink and remastered but it will never happen and as for old p2w players with huge mid boost good luck
  • "Olddumper;824540" wrote:
    I'm actually hoping 6 dot mods come out soon. Catch is the speed secondaries aren't any better than 5 dot.


    The catch would be they would start with 10 speed secondary but could only be upgraded once concerning the speed secondary.

    In time most players would all have 20 speed mods.. make the issue a "non issue"
  • "CWbuffed;84754" wrote:
    The most unfair thing done in this game so far was decreasing the powerful mod drop rate. Let me tell you why. All the other seemingly unfair aspects (that made it possible for whales or old accounts get huge advantage over newer but hardworking people) are beatable in time. Because meta toons can change, you may discover a very nice and new synergy, you can concentrate on a single aspect of the game, pour all resources and be the best in it. What you cannot achieve is that you can't beat these guys who in older system acquired mods with 20+ secondary speed or 7% secondary potency. There is no way for you to do this anymore. Their best toons might lose their meta positions or can be nerfed down but those mods will stay with them forever.
    So either mod drop rate should be increased, or there should be new ways to acquire nice mods or new mod categories or advantage types should be developed, imho.


    +1, do you know when this mod drop rate nerf took place? I have been farming mods for over 3 weeks, spending 400 cantina energy a day on mod refreshes, and have found only 2 mods with speed secondaries... it's so frustrating.
  • At 15 crystals, the mod shop is the only shop worth refreshing imo. I often refresh a few times a day. Don't always find something, but it increases your chances.
  • "Z_Cavaricci;824749" wrote:
    At 15 crystals, the mod shop is the only shop worth refreshing imo. I often refresh a few times a day. Don't always find something, but it increases your chances.


    i do it as well. it didn't helped much so far though.
  • I'm starting to get fed up with mods too. I like that there's a mode where teams matter, but the side effect is that I have too many characters to farm, an overwhelming amount. I just blew thru all my cantina energy two days in a row, and the best thing I got was a level 3 health mod; which is garbage. I don't see changes coming, but I can hope. Rebellions are built on hope, right?