9 years ago
Mods - Stat Calculations
Let's try and keep this conversation productive please. Lol I thought Mods were changed to only be a percent change in stats, yet I see many mods that are giving straight boosts to a stat. The % ma...
"kartoffelSTAMPF;571328" wrote:"Darth_Jay77;57224" wrote:
Let's try and keep this conversation productive please. Lol
I thought Mods were changed to only be a percent change in stats, yet I see many mods that are giving straight boosts to a stat. The % makes sense because it scales with gear but have an integer value increase the stat makes the scaling exponentially more.
Only primary stats were changed that way (see here: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/55700/game-update-7-15-2016#latest): "Mod primary stats will no longer have an option to have flat values Offense, Defense, Health, or Protection as a Primary Stat. All preexisting Mods that had these assigned will be automatically converted over to their percentage-based counterpart."
Whether this change makes sense or not is a complete different discussion.
For instance, for me to increase speed on Rex seems better to use level 5 Health Mods with big speed numbers on it, rather than Speed Mods with the % Speed set bonuses. I figured the set bonus would be pretty solid from Speed Mods but it's not. My Rex with HP mods with speed secondary stats is at 198 versus speed mods with the 2 and 4 piece set bonus to 162. How does that make sense?
First, you're assuming that if a mods adds both, absolute and percent based stats, then the percent based stat increase will be applied after applying all absolute bonuses. That's wrong!
"Percentage-based stats ONLY affect those gained through other progression means (Character Star Rarity, Levels, and Gear). They do not affect any stats gained through the Mod feature (meaning they do not compound with themselves)."
Second, why should you assume that percent based bonuses (given by sets or by mods) does give better stats than absolute bonuses? It's percent based - hence totally depended on your base stat. If your Rey has 160 base speed, +15% bonus is +24 speed, which is solid but of course less if compared to 6 mods with secondary boosts to speed (absolute, e.g. 6x6 speed = 36 speed bonus on secondary).
So to answer your question: Whether % or absolute increases is better is up to the base stats and you need to do the calculations by your own in order to make the right decision.
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