Forum Discussion
7 years ago
If you look at Vader under a Palpatine lead (probably best Sith leader), the important part of Palpatine leadership is
When an Empire ally inflicts a debuff during their turn, they gain 20% Turn Meter. When a Sith ally inflicts a debuff during their turn, they recover 20% Health. When a debuff on an enemy expires, Empire and Sith allies gain 5% Turn Meter.
So Vader's goal is go very quickly get as many debuffs of the possible 20 debuffs to stick with force crush and fire off a culling blade on a glass cannon where you get a one shot kill and 100% turn meter to go again.
So Vader needs debuffs to stick so a potency cross is important to him.
The triangle should be crit damage, offense or crit chance because you want a crit on the culling blade to do as much damage as possible or you just want to increase damage to guarantee a kill on culling blade so that you can go straight away again.
The arrow should be speed (like with nearly everyone) and the circle should be protection because you get a much higher % protection than health. Square and octagon have a fixed primary.
Sets should probably be crit chance or crit damage to increase damage output again.
There's no one size fits all with mods but you have to figure out how they work and how it makes a difference.
When an Empire ally inflicts a debuff during their turn, they gain 20% Turn Meter. When a Sith ally inflicts a debuff during their turn, they recover 20% Health. When a debuff on an enemy expires, Empire and Sith allies gain 5% Turn Meter.
So Vader's goal is go very quickly get as many debuffs of the possible 20 debuffs to stick with force crush and fire off a culling blade on a glass cannon where you get a one shot kill and 100% turn meter to go again.
So Vader needs debuffs to stick so a potency cross is important to him.
The triangle should be crit damage, offense or crit chance because you want a crit on the culling blade to do as much damage as possible or you just want to increase damage to guarantee a kill on culling blade so that you can go straight away again.
The arrow should be speed (like with nearly everyone) and the circle should be protection because you get a much higher % protection than health. Square and octagon have a fixed primary.
Sets should probably be crit chance or crit damage to increase damage output again.
There's no one size fits all with mods but you have to figure out how they work and how it makes a difference.
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