"Austin9370;c-1679727" wrote:
"icanectc;c-1678024" wrote:
"Austin9370;c-1678015" wrote:
Well I had 0, +20 speed mods prior to the change, and now I'm approaching 10. I think you're a little misguided...
Just because you got RNG luck to get 10 mods with +20 speed doesn't mean we are misguided.
Like i can control which mods upgrade speed..............
Am I just that lucky?
Or I invested heavily in mods prior to mods 2.0 and I had a lot I could upgrade....You make your own luck based on your effort.
I have invested heavily in mods since day 1. However post 2.0 i have been extremely unlucky with speed upgrading. So yes, your rng has just happened to be better for you than me. All of my a tier mods in 1.0 zero upgraded speed and i was left in the dust. My only choice now is farming new mods and upgrade them by slicing and see if speed upgrades.
Essentially i am starting 50% over. I have had exactly 1 mod out of probably 100 get speed to upgrade over 20 and a huge amount of resources wasted on those thay stayed at 5-12. That is the part that is super annoying.
I guess we have always competed in some resemblance of luck with mods 1.0 but now with 2.0 speed skews are getting crazy disparity unlike before. Maybe im imaging it i dunno. All im saying is making an option to re roll mods that turned garbage after slicing i think many people would be in favor of such a cange. I don't get all these people who just throw shade as if im whining im trying to highlight a problem and see if we can get improved changes.
I try to write my posts in an informative non whiny way maybe im failing I dunno. Just trying to have constructive feedback.