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8 years ago
"Pyrefly;c-1166235" wrote:"Kyno;c-1166067" wrote:"Pyrefly;c-1165981" wrote:"Dretzle;c-1165797" wrote:
I would think it's just a way to prevent them from getting out of hand.
This. It's classic game balance 101. Stat synergy is something that's carefully monitored. Hard caps, soft caps, diminishing returns, additive vs. multiplicative values... Very few games are going to provide potentially synergistic bonuses like protection up and % protection up without making them separate.
Were you here for the original roll out of mods?
Yes, I was.
And when they fixed mods shortly after their release, they even stated:
"Another, very important, item of note for Mods: Percentage-based stats ONLY affect those gained through other progression means (Character Star Rarity, Levels, and Gear). They do not affect any stats gained through the Mod feature (meaning they do not compound with themselves)."
I just mean to say, they had no interest in balance when they rolled out mods, so it's kinda funny to associate those 2 now.
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