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8 years ago
"Kyno;c-1166312" wrote:"Pyrefly;c-1166235" wrote:"Kyno;c-1166067" wrote:"Pyrefly;c-1165981" wrote:"Dretzle;c-1165797" wrote:
I would think it's just a way to prevent them from getting out of hand.
This. It's classic game balance 101. Stat synergy is something that's carefully monitored. Hard caps, soft caps, diminishing returns, additive vs. multiplicative values... Very few games are going to provide potentially synergistic bonuses like protection up and % protection up without making them separate.
Were you here for the original roll out of mods?
Yes, I was.
And when they fixed mods shortly after their release, they even stated:
"Another, very important, item of note for Mods: Percentage-based stats ONLY affect those gained through other progression means (Character Star Rarity, Levels, and Gear). They do not affect any stats gained through the Mod feature (meaning they do not compound with themselves)."
I just mean to say, they had no interest in balance when they rolled out mods, so it's kinda funny to associate those 2 now.
What? They pushed the mod update out only a few days after mods were initially released. And from their own admission, when they tested the mods, they saw that they were relatively balanced when both sides were modded. They forgot to take into account, however, just how much of a difference a medium disparity in mods would actually cause, especially right at the level 50 mark where you had modded level 50s vs. unmodded level 49s, etc.
Getting something wrong and then fixing it immediately is not even remotely the same as having no interest in it in the first place.
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