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crzydroid
6 years agoRetired Hero
"Juzz;c-1779406" wrote:
I have made the extended calculations to see what is better (I can give them to you, but they a bit long to post here)
A crit damage set and a offense damage set do the same damage on a critical when crit chance is 80% (both having a +36% crit damage triangle and only the square with +5.88% offense). Above 80% crit damage set is better, below 80% offense set is better.
Linear +× offense mods and linear +x damage from unfinished sets affect the following way:
On an offense set is ( x * 1.86)
On a crit damage set is ( x * 2.16)
So the crit damage set benefits 0.30x more
The extra stats from unfinished gear sets go to base damage and thus do not change the 80% status
The unique and leadership bonuses to crit damage will make to always do more damage with an offense set if you achieve a 211.76% crit damage (with a 5.88 square) or 217% (with a 8.5 square). In both cases the triangle possible crit damage will make you get those % easily.
Like: +30% leader RJT +42% triangle +150= 222%
If you need the calculations, PM me
Flat offense from mods and equipped gear do not get boosted by the offense set bonus. This will affect the crit chance break point because you are not getting the full 15% of the set. The 15% affects the base, and other flat and mod bonuses are added on top of that.
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