Forum Discussion
8 years ago
@Mageduckey :
My own analysis of Kylo Rens Command Shuttle
Gearing Up FO for BB8, KRCS is definitely something u might want to consider. With a triple crew, its hard to level, but one may consider that it was all worth it. Lets check it out
Disclaimer: I m using maximum ability and skills here. Also, i m not really highly ranked in ship arena.
Basic: 22-24k damage: KRCS only attacking move packs a below average punch. Still, as a support ship, this move is not really meant to be used often.
Special: Surprise Raid 3 turn cooldown
Target ally gains 100% Turn Meter and Advantage for 1 turn, and their cooldowns are reduced by 1, but they lose 25% Protection.
: FOO must have had a word with Kylo here. Combine this move with Slave1 to unleash sesimic bomb a entire turn early. Alternatively, use it on TIE fighter with a neligible disadvantage and spam foresight, granting your capital ship TM. Consider Jedi Consular Starfighter as well.
Special:
Strike Team 4 turn cooldown
Target ally loses all Turn Meter, then all other allies gain 23% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If Kylo Ren's Command Shuttle targets itself, First Order allies gain Advantage for 2 turns.
Captain Phasma's Crew ability is basically victory march with a slight disadvantage: non FO dont get the advantage buff. Most of the time you want to target yourself, and admittedly i have not seen a case where targetting another ship is beneficial. With gains of around 50%TM to all ships plus 25% more for FOTP, this move is strong for a support ship like Kylo.
· Special ·
Advanced Jamming Array 4 turn cooldown
Dispel all buffs on target enemy, with a 55% chance each to remove 30% Turn Meter and inflict Healing Immunity for 2 turns.
Dispells are never a bad thing, so AJA will never be bad. Clearing Retributions, taunts and proct up will always have their uses, albeit onlu every 4 turns. Consider if not using Ashoka. Most of the time the other effects will get resisted:Consider them as a added bonus.
Unique
Zeal of the First Order
Kylo Ren's Command Shuttle has +30 Speed while it has Protection and +30% Counter Chance while it doesn't. If First Order TIE Fighter is present, it receives 25% Turn Meter every time the Command Shuttle takes damage
This is certainly a solid skill. KRCS has natrually low speed and high health/proct, so absorbing hits from attacking enemies whilst speeding up a already speedy charcter is the icing on the cake. If KRCS counters on a target locked enemy, FOTP will gain about 45%TM. Also, whenever KRCS counters he regains about 10k proct. It ll be hard to take him up. Join with Tarkins Retribution Reinforcement bonus.
STATS
Physical Damage:10.9k
HP plus Proct:120.6k
Speed: 135 (LOWEST)
My own analysis of Kylo Rens Command Shuttle
Gearing Up FO for BB8, KRCS is definitely something u might want to consider. With a triple crew, its hard to level, but one may consider that it was all worth it. Lets check it out
Disclaimer: I m using maximum ability and skills here. Also, i m not really highly ranked in ship arena.
Basic: 22-24k damage: KRCS only attacking move packs a below average punch. Still, as a support ship, this move is not really meant to be used often.
Special: Surprise Raid 3 turn cooldown
Target ally gains 100% Turn Meter and Advantage for 1 turn, and their cooldowns are reduced by 1, but they lose 25% Protection.
: FOO must have had a word with Kylo here. Combine this move with Slave1 to unleash sesimic bomb a entire turn early. Alternatively, use it on TIE fighter with a neligible disadvantage and spam foresight, granting your capital ship TM. Consider Jedi Consular Starfighter as well.
Special:
Strike Team 4 turn cooldown
Target ally loses all Turn Meter, then all other allies gain 23% Turn Meter, plus 25% of the Turn Meter that ally lost (doubled for First Order allies). If Kylo Ren's Command Shuttle targets itself, First Order allies gain Advantage for 2 turns.
Captain Phasma's Crew ability is basically victory march with a slight disadvantage: non FO dont get the advantage buff. Most of the time you want to target yourself, and admittedly i have not seen a case where targetting another ship is beneficial. With gains of around 50%TM to all ships plus 25% more for FOTP, this move is strong for a support ship like Kylo.
· Special ·
Advanced Jamming Array 4 turn cooldown
Dispel all buffs on target enemy, with a 55% chance each to remove 30% Turn Meter and inflict Healing Immunity for 2 turns.
Dispells are never a bad thing, so AJA will never be bad. Clearing Retributions, taunts and proct up will always have their uses, albeit onlu every 4 turns. Consider if not using Ashoka. Most of the time the other effects will get resisted:Consider them as a added bonus.
Unique
Zeal of the First Order
Kylo Ren's Command Shuttle has +30 Speed while it has Protection and +30% Counter Chance while it doesn't. If First Order TIE Fighter is present, it receives 25% Turn Meter every time the Command Shuttle takes damage
This is certainly a solid skill. KRCS has natrually low speed and high health/proct, so absorbing hits from attacking enemies whilst speeding up a already speedy charcter is the icing on the cake. If KRCS counters on a target locked enemy, FOTP will gain about 45%TM. Also, whenever KRCS counters he regains about 10k proct. It ll be hard to take him up. Join with Tarkins Retribution Reinforcement bonus.
STATS
Physical Damage:10.9k
HP plus Proct:120.6k
Speed: 135 (LOWEST)
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