5 years ago
My own Mace Windu rework (NOT REAL)
Not a real rework. As it seems we won't get a Mace rework. I thought of placing the one I made a time ago, so the Devs might see it. Again this is not a real rework.
Light Side, Attacker, Jedi, Galactic Republic, Fleet Commander
Aggressive Jedi attacker who strenghtens himself and Counters his Sith foes.
Basic (Invincible Assault): Deal Physical damage to target enemy. If Mace has Protection, this attack has +50% offense. If Mace has no Protection, he recovers Protection equal to 50% of the damage dealt.
Special (Smite): Deal Physical damage to target enemy and remove all buffs. If this attack was a critical hit inflict Buff Immunity and Defense Down for 2 turns which cannot be resisted.
Unique (Vaapad): When Mace gets 4 debuffs, he dispels them and gains Offense Up, Critical Damage Up, Critical Change Up and Defense Penetration Up for 2 turns. Mace cannot gain Protection Up and Tenacity Up. (Zeta) For every debuff dispelled of Mace, he gains 1% Offense, 1% Critical Damage, 1% Critical Change and 1% Defense Penetration (stacking) for the rest of battle. Mace Counters Sith enemies.
Unique (Shatterpoint): At the start of each of his turns, Mace has 50% chance to apply Shatterpoint to a random enemy until the end of his turn. This effect cannot be resisted. Mace gains 25% Turn Meter whenever he attacks an enemy with Shatterpoint.
Shatterpoint: Mace deals massive damage to target enemy.
Light Side, Attacker, Jedi, Galactic Republic, Fleet Commander
Aggressive Jedi attacker who strenghtens himself and Counters his Sith foes.
Basic (Invincible Assault): Deal Physical damage to target enemy. If Mace has Protection, this attack has +50% offense. If Mace has no Protection, he recovers Protection equal to 50% of the damage dealt.
Special (Smite): Deal Physical damage to target enemy and remove all buffs. If this attack was a critical hit inflict Buff Immunity and Defense Down for 2 turns which cannot be resisted.
Unique (Vaapad): When Mace gets 4 debuffs, he dispels them and gains Offense Up, Critical Damage Up, Critical Change Up and Defense Penetration Up for 2 turns. Mace cannot gain Protection Up and Tenacity Up. (Zeta) For every debuff dispelled of Mace, he gains 1% Offense, 1% Critical Damage, 1% Critical Change and 1% Defense Penetration (stacking) for the rest of battle. Mace Counters Sith enemies.
Unique (Shatterpoint): At the start of each of his turns, Mace has 50% chance to apply Shatterpoint to a random enemy until the end of his turn. This effect cannot be resisted. Mace gains 25% Turn Meter whenever he attacks an enemy with Shatterpoint.
Shatterpoint: Mace deals massive damage to target enemy.