@HaloWars29 I have to respectfully disagree about her usefulness in arena. While she may not be the insane damage dealer that some heroes can be (Rey, GS, FOTP, etc), she still does good damage. With an off heal, basic self heal, and an execute I would say she has more of a supporting role rather than a plain damage dealing attacker. Not everyone will run the super meta (all 5 meta heroes in their team). Some, like me, don't run bugs or pilots. I use all Jedi, and have stayed very competitive in arena (top 20 with Ima Gun lead) and now top 5 (almost 1) with the all Jedi QGJ lead. I think her speed and utility bring a lot to the table. I think she deserves the arena spot, at least in an all Jedi build.
@Anraeth I actually like her with the QGJ lead. Sure, her having fast speed means her special isn't useful first turn (no one likely needs the heal), but holding off using it isn't the worst. I don't always blow Lumis heal turn 1 just because it's there. And her basic does enough damage to set up the QGJ assist kill. The next hero to go for you would have targeted the low health enemy (the one QGJ used assist on) to finish them off. She just goes before and sets it up, also keeping the RG from auto taunting at 50% and blocking you from killing them. I also run Yoda, so I usually Battle Med up on his first turn. If I use his Turn Meter reducing move (unstoppable force) first instead, than her special can pretty much gauruntee the kill on a medium/low health target. That frees up the QGJ assist to kill a different medium/low health target. Even if your team doesn't need the heal portion of her special, the damage is good. Killing 2 of their heroes before they go is pretty nice I'd say.