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MasterSeedy
4 years agoNew Ace
Energy Plan
This portion is to organize how you spend each of the 3 main types of energy every day. Mod energy is hard to plan for. Mostly I farm slicing mats to use on the Mods I get from events, but if you know you need a specific kind of mod, you can always farm them instead. Since that's totally dependent on what characters you have and which need mods at the moment, I won't make a plan for that. However, we can plan for the other 3 types of energy, so let's do that!
Regular Energy:
Total = way too much energy per day. Most days you won't have anywhere near this much energy & that's fine. With one energy refresh you should get 495 energy/day. This allows you to do everything above Juhani + about 2-3 attempts at Juhani. If you buy an extra refresh for some reason, or if you finish one of your starting farms on this list, then you'll be able to do Scout or some of the ship nodes or even Sabine's node (as you cross more & more off your list).
Note: Scout is way down on the list since you get free Ewok Scout shards all the time from other sources, so it should be able to be passively finished, for the most part. Also, Scout simply isn't a good character & if you can complete the event without giving gear to scout, you're much better off. So we'll try to get you C-3PO without Scout, if it's reasonably possible.
Cantina Energy
Paploo (Cantina Battles: 3-D; 10/attempt)
Canderous Ordo (Cantina Battles: 5-C; 12/attempt)
Kylo Ren Unmasked + TIE Silencer (Cantina Battles: 3-F; 10/attempt)
Finish one before moving to the next. Cantina farms shouldn't be simultaneous since there is no node refresh cost.
Fleet Energy:
Carth Onassi (2-E; 20/attempt; 100/day)
Greef Karga + Rebel Y-Wing (4-C; 20/attempt; 100/day)
Anakin's Eta-2 Starfighter (1-B; 16/attempt; 80/day)
Slave-1 (2-B; 20/attempt; 100/day)
Shaak Ti (5-A; 20/attempt; 100/day)
B1-Battle Droid (5-B; 20/attempt; 100/day)
The Mandalorian (5-E; 20/attempt; 100/day)
Young Lando + Lando's Falcon (1-D; 16/attempt; 80/day)
You get 285 energy/day, so this works out almost perfectly for your top 3 priorities. The others you can add in to the mix as you finish your first 3 priorities.
This portion is to organize how you spend each of the 3 main types of energy every day. Mod energy is hard to plan for. Mostly I farm slicing mats to use on the Mods I get from events, but if you know you need a specific kind of mod, you can always farm them instead. Since that's totally dependent on what characters you have and which need mods at the moment, I won't make a plan for that. However, we can plan for the other 3 types of energy, so let's do that!
Regular Energy:
Wicket (Dark Side Battles: 8-A; 20 energy per attempt, 100 energy per day) Jango + Hound's Tooth (Light Side Battles: 8-D; 20/attempt, 100/day) Bossk (Dark Side Battles: 9-B; 20/attempt, 100/ day) Ewok Elder (Light Side Battles: 2-C; 12/attempt; 60/day) Bastila (Fallen) (Dark Side Battles: 7-A; 20/attempt; 100/day) Juhani (Light Side Battles: 6-A; 16/attempt; 80/day) Ewok Scout (Light Side Battles: 1-A; 12/attempt; 60/day) Hyena Bomber Dark Side Battles: 8-B; 20/attempt; 100/day IG-2000 (Light Side Battles: 6-E; 16/attempt; 80/day) Vulture Droid (Light Side Battles: 4-D; 12/attempt; 60/day) Sabine Wren (Dark Side Battles: 1-A; 12/attempt; 60/day)
Total = way too much energy per day. Most days you won't have anywhere near this much energy & that's fine. With one energy refresh you should get 495 energy/day. This allows you to do everything above Juhani + about 2-3 attempts at Juhani. If you buy an extra refresh for some reason, or if you finish one of your starting farms on this list, then you'll be able to do Scout or some of the ship nodes or even Sabine's node (as you cross more & more off your list).
Note: Scout is way down on the list since you get free Ewok Scout shards all the time from other sources, so it should be able to be passively finished, for the most part. Also, Scout simply isn't a good character & if you can complete the event without giving gear to scout, you're much better off. So we'll try to get you C-3PO without Scout, if it's reasonably possible.
Cantina Energy
Finish one before moving to the next. Cantina farms shouldn't be simultaneous since there is no node refresh cost.
Fleet Energy:
You get 285 energy/day, so this works out almost perfectly for your top 3 priorities. The others you can add in to the mix as you finish your first 3 priorities.
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