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Hancock750's avatar
8 years ago

Need fleet advice

I'm trying to climb higher in fleet as well as working towards the zeta challenge as I've hit the brick wall of zeta palp lead and zQGJ teams.

I'm looking for help on what to work towards zeta challenge and getting higher. I'm willing to invest all GW/fleet currency. I get this is a bit strange before ships 2.0 as some are calling it. The ships I'm working on atm are JC, FO tie, Wedge. I'm also buying all slave/tie advance whenever they show up in the store. Also I am looking at getting tie silencer up after I finish old ben.

If you need the bonus info of my hard node farms it's veers/shoretrooper.

23 Replies

  • When I ran Executrix, I used Tie Fighter, Biggs, Umbaran, Sunfac and Reaper as my starting line. Tie for evade/tm and TL, Reaper to reduce their capital ship tm no matter who died, and the other 3 r the tankiest ships I could find. Always let me get the Executrix finishing move off and that's how I'd win. JC, then Phantom and Ghost were my 1st 3 reinforcements
  • Yeah everytime I replace the Phantom and Ghost in my starters I drop like a stone so I leave them in there. The Phantom is very very tanky with his foresight and hits like a truck with his special.

    I dont have reaper yet and dont plan on the farm. But Running Tie, both Phoenix, Biggs and Vader with FOTie, Sun Fac, JC and Cassian off bench. My JC and Cassian are only g8, but their assist call is usually enough to kill an injured biggs or one shot most non-tanks. They rarely get that deep on bench anyway. Its enough to get me top 20 or sometimes top 10.
  • Phantom and Ghost are in reinforcements, but usually only Ghost gets brought in. I miss it's -20% potency since TL is so huge, but there's no one else to bump out of the starting lineup atm.

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