"VonZant;c-1789120" wrote:
"Fanatic;c-1788183" wrote:
"InRevanWeTrust;c-1788169" wrote:
Anything with a daze and stun on 1 team is a counter to Nest.
You can still risk doing AoE and never fear for Nests counter attack due to daze and after every stun ends you can do a big hit on Nest. Rinse and repeat until she's dead
For example... with JTR I r2d2 stun nest, bb8 basic for daze. Kill the rest of the team and big hit nest out of stun... stun nest again and bb8 daze. Rinse and repeat.
If you stun a character, dazing them afterward is superflous (assuming the daze is a 1 turn duration).
Can you not gain bonus TM from abilities like EP lead when stunned?
TM gain for Nest isn't typically a problem. What you want to prevent is her taking turns (stun) and/or counter attacking (stun also prevents counters).