Forum Discussion
2 years ago
Some constructive criticism for all the hard work you put into the page —
My initial reaction is that it was hard to follow your advice when you suggested that we ought to focus on SIX stats to upgrade. Here is what is published on your site:
“Main Mod Stats to focus on…
The main stats that you want to enhance with Darth Bane are his Speed, Health, Potency, Defense and all three offensive stats – Offense, Critical Chance and Critical Damage.”
This only omits Accuracy (which hasn’t ever once been a stat to focus on ever), Tenacity, Critical Avoidance, and Protection.
Together, I believe the community would subjectively vote that the first three of the remaining four upgradable stats are the three least important stats overall to be concerned with in the game.
I think it might be more approachable to your audience to focus instead on three stats to upgrade with mods. This seems more tenable to me. You suggested Health and Offense sets, so this seems reasonable to pick these two to start with.
I also believe the modding could substantially change depending on if he is going to be used with SEE or as his own leader, so perhaps breaking down his “best mods” into two groups depending on how he’ll be used would be helpful to your target audience.
Good luck with your page! I always find it fun to debate modding strategy.
My initial reaction is that it was hard to follow your advice when you suggested that we ought to focus on SIX stats to upgrade. Here is what is published on your site:
“Main Mod Stats to focus on…
The main stats that you want to enhance with Darth Bane are his Speed, Health, Potency, Defense and all three offensive stats – Offense, Critical Chance and Critical Damage.”
This only omits Accuracy (which hasn’t ever once been a stat to focus on ever), Tenacity, Critical Avoidance, and Protection.
Together, I believe the community would subjectively vote that the first three of the remaining four upgradable stats are the three least important stats overall to be concerned with in the game.
I think it might be more approachable to your audience to focus instead on three stats to upgrade with mods. This seems more tenable to me. You suggested Health and Offense sets, so this seems reasonable to pick these two to start with.
I also believe the modding could substantially change depending on if he is going to be used with SEE or as his own leader, so perhaps breaking down his “best mods” into two groups depending on how he’ll be used would be helpful to your target audience.
Good luck with your page! I always find it fun to debate modding strategy.
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