Forum Discussion
7 years ago
"TaviRus;c-1664364" wrote:
Mods: Do the best you can with what you can push through. Ideally, you'll get through all the T1 challenges fairly quickly on unlock, but T3 will take longer. If you can T3 one of the challenges, farm that type of mod. IE if you can 3 star HP mods but only 2 star CD/CC battles, farm the HP mods.
Health mods are thr first to unlock, should be among the easiest challenges and are always useful. I would focus there.
"TaviRus;c-1664364" wrote:
I think it is worth it to make mod sets, and probably to level to 9 or 10, but I'm unsure if I would advise you to level the mods to 15 until you're dealing with 5 dot mods. I don't know if the value is there in the resources spent vs benefit analysis.
Speed arrows are well worth maxing, even at 1* - they will get passed to second line toons later.
4- and 5-dot mods with speed secondaries are worth taking to lvl 12.
Other 3-dot or higher mods are worth at least unlocking all four secondaries if in use. 3-dots can be used on second line toons later.
I would sell 1- and 2-* mods (with the exception of speed arrows), it's a waste of credits to power them up.
"TaviRus;c-1664364" wrote:
Until you're level 70 or so, I would be surprised if you can get passed T2, but I may be misremembering how difficult mod battles were. (I think I was 68 or 70 when I got 3 stars on HP mods, HP mod set is good for Phoenix until max level)
A higher level ally can help lower the threshold by acting as a "hero" toon who may even be able to solo part / all of the mission. In general though, those 8-stage mod challenge battles are a pretty brutal grind.
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