Forum Discussion

skycakejoy's avatar
9 years ago

Nightsisters! Who to Lead?

Heya! Yep, another Nightsister question. You really have to squeeze all you can out of them to stay semi-effective. I was hoping someone could give me a more detailed and updated answer to this! I'm not trying to say one is objectively better than the other, I'm only asking. This is mostly concerning the Arena. But, interested in other aspects as well!

TL;DR How important is Asajj's leader skill in today's game? Why?


Talia Nightsister Nimbleness: 16% Evasion with a 50% chance to recover 5% max health on dodge. Asajj Nightsister Swiftness: Gain 28 speed and 25% chance to remove 10% Turn Meter.

With the current dodge meta, why not Talia as a Leader? They're releasing anti-evasion characters, but they're not prevalent enough (yet) in my opinion to warrant not *considering* Talia over Ventress. There isn't as much to talk about for this leader skill as Asajjs' due to the nature of RNG. You either completely null an enemy attack (and possibly gain HP), or you don't. It's a gamble. Aside from Initiate, Nightsisters are pretty frail. A higher chance to take zero damage has value.

The Nightsisters attempt to make up for their lack of powerful attacks and strong defense with TM manipulation and Control. Asajj's Leader skill plays to this advantage. With the NS getting a higher speed, they have a higher chance to get much needed stuns and other effects needed to gain a footing in the match before they're wiped out. You're attacking more often while the enemy is attacking less, basically. But, is it a big enough boost to give up evasion? Maybe! It pushes Asajj over 100 (126), which means she can act at turn 8 rather than turn 11. Which means she's acting on the same turn as the average meta character. This gives her a chance (with some luck) to stun someone before major damage! And, possibly a chance to dispel any troublesome buffs before the enemy buffs become too much of a problem or miss her chance to dispel important buffs. Without her speed buff, odds are she's going last. Resulting in her giving up a chance to get an early stun, but a definitive chance to dispel early buffs. Maybe even grab a kill to activate Rampage after her sisters weakened the enemy (though, probably not enough).

Something to consider! Stormtrooper Han has the same speed as Asajj when ST Han has no speed buff and Asajj has her own leader skill. With the same speed, they're both ready for their first action by turn 8. If ST Han goes first, he will likely use Draw Fire. Asajj will act in the same round, able to dispel this taunt before it causes too much damage. BUT! If Asajj goes before ST Han (up to RNG), he will get his taunt off and you'll have to wait until Asajj goes again before you can dispel it unless you stun him. With ST Han's team gaining TM each time you attack him, you're in dire trouble.

Acolyte acts on turn 6 rather than turn 7. Not important, as far as I know.
Old Daka acts on turn 7 rather than turn 8. Pretty important for stun chance on characters with less than 143 speed.
Initiate acts on turn 8 rather than turn 9. This puts her in the average speed zone (meta), giving a chance to grant Buff Immunity.
Talia acts on turn 8 rather than turn 10. This is important! Acting on turn 8 rather than turn 10 means there's a chance her heal isn't needed and you can instead use Harrowing Assault to get a DoT up on someone. By the time she gets a second action, you're probably going to want to use her heal after a barrage from a meta team (assuming your stuns landed and you're still alive). Meaning on her third turn, she can use Draining Strikes on someone with a DoT to get more health back than she normally would have. If you act on turn 10 (so, without Asajj as lead), the chance of you being able to safely use Harrowing Assault to apply a DoT are smaller and effect how much HP the fragile healer that sacrifices her own HP to heal will have. You'd have to hope Initiate was able to get a DoT up with her basic.

Kind of sold myself on Asajj by typing it out, but not ready to completely close the door on Talia.

So! While Asajj's Leader skill seems much better while the team is under player control, Talia's leader skill seems to favor the AI, which in turns favors RNG since synergy combos are generally lost and targets are random. I think that has some merit in the Arena. Talia is a gamble while Asajj is the safe bet. Is the Risk:Reward ratio on par to allow Talia? Asajj is still up to RNG in a way since you're probably depending (sometimes even desperately, such as the case with ST Han) to get a stun with either Asajj or Old Daka.

P.S. Nightsister Acolyte should get the bonuses of Sacrificial Magicks when used from stealth or on a crit, not on deathblow. Give Initiate a special attack that isn't so basic! Fix Asajj's AI. Buff Asajj and Talia HP (and/or boost Talia's basic damage without reliance of a DoT). Make Old Daka older.

Edit: Extremely tired and fairly sick when typing this up. Sorry for typos and incorrect math/numbers!
  • With Asajj as lead I can count the number of times on one hand where Daka has not gone on turn 1.

    1 more thing there is no such thing as "META" you give me a "META" and I will build you a counter team, that negates a "META".

    Also take Initiate Acolyte out and Sub in ST Han, then you will go far more times than opposing team. With Daka going first nearly every time, if they have an ST Han there is a good chance you can stun him.
  • That's why I typed up the turn differences when comparing Asajj as lead to when she isn't. Old Daka acting on turn 7 rather than 8 means she's faster than more common characters that don't have a speed up, or at least resulting in a tie to leave it up to RNG to decide.

    By meta, I mean the characters that the majority of people run, at least in rank 200 or below. Characters such as Rey, Old Ben, Count Dooku, soon to be Leia when she is more common due to being added to Arena shipments, QGJ, RG, ect. The characters you always see because they're so effective.

    I'm aware the most common thing to do is to take out Acolyte and sub her with either RG or ST Han. And, I'll probably do that for the Arena. I added all the Nightsisters though since their buffs only apply to them for the full effect. But, thanks anyways!

  • If you all want to post your Arena teams, maybe start a new thread?

    I feel like this thread is already a fail due to me being so tired and sick when typing it up originally, I didn't really get my question across. I put a TL;DR in bold with my question, but still doesn't seem to be enough.

    Apologies for wasting everyone's time!
  • "SkyCake;481376" wrote:
    That's why I typed up the turn differences when comparing Asajj as lead to when she isn't. Old Daka acting on turn 7 rather than 8 means she's faster than more common characters that don't have a speed up, or at least resulting in a tie to leave it up to RNG to decide.

    By meta, I mean the characters that the majority of people run, at least in rank 200 or below. Characters such as Rey, Old Ben, Count Dooku, soon to be Leia when she is more common due to being added to Arena shipments, QGJ, RG, ect. The characters you always see because they're so effective.

    I'm aware the most common thing to do is to take out Acolyte and sub her with either RG or ST Han. And, I'll probably do that for the Arena. I added all the Nightsisters though since their buffs only apply to them for the full effect. But, thanks anyways!



    I have my main team as NS I have them all maxed, Daka has 3 abilities omega'ed, NSI is 10 items away from gl10. So don't dismiss what I am saying so quickly. Daka goes turn 1, the only exception is a QGJ lead with all jedi, Thats the only time I have not gone first.

    Asajj is the only logical lead for NS right now because of the reasons stated earlier, not even Ahsoka lead will work as I have her maxed as well.

  • "darkensoul;481472" wrote:
    "christopher152003;481337" wrote:
    With Asajj as lead I can count the number of times on one hand where Daka has not gone on turn 1.

    1 more thing there is no such thing as "META" you give me a "META" and I will build you a counter team, that negates a "META".

    Also take Initiate Acolyte out and Sub in ST Han, then you will go far more times than opposing team. With Daka going first nearly every time, if they have an ST Han there is a good chance you can stun him.


    META doesn't mean unbeatable. It means overall most effective.


    This game does not have a META by that standard either.

  • "Wappy;485173" wrote:
    SkyCake asaij is the best leader for ns teams at the moment because of the inherent slow speed of the ns team. Asaij solves. That problem and brings some tm manipulation as icing on the cake.

    Ventress makes daka one of the fastest characters in the game wich gives the ns team a nearly guaranteed stun to start 5 vs 4

    Ashoka or Talia evasion lead is a pure rng game and doesn't adress the ns slow speed meaning the other team goes first while you are praying for dodges on squishy characters


    Makes me wonder (kind of) why Dodge is considered so useful at the moment, but no one takes advantage of the NS dodge leader for a Nightsister team. Old Ben and Count Dooku has the major advantage in their dodge that it grants offensive benefits rather than just health and granting the effect for everyone. But, getting 5% max health on a dodge with the evasion Talia grants helps their survivability, too! I think that's an interesting concept and was hoping someone could make a good case for Talia because I'm not the person to do so.

    Edit: The most glaring problem with Talia's dodge leader skill when compared to Old Ben and Count Dooku is her benefit is halved when being applied to a non-NS. I don't understand why it works like that. Even then, Nightsisters don't have a lot of health to recover aside from the Initiate.

    "christopher152003;485220" wrote:
    I have my main team as NS I have them all maxed, Daka has 3 abilities omega'ed, NSI is 10 items away from gl10. So don't dismiss what I am saying so quickly. Daka goes turn 1, the only exception is a QGJ lead with all jedi, Thats the only time I have not gone first.

    Asajj is the only logical lead for NS right now because of the reasons stated earlier, not even Ahsoka lead will work as I have her maxed as well.


    I'm not dismissing your statements, but because you're saying the same thing I put in the original post I'm not noting them. Old Daka going first or not was never in question. She is very quick for her age! Those "reasons stated earlier" are reason I also stated. I'm not trying to dethrone Asajj as the leader of Nightsisters, only hoping someone (not me, another forum user) can contest that.

    Just to kind of add a disclaimer, I don't use Talia as the leader. Like most people, I use Asajj as a lead when using Nightsisters. I never said I used Talia. I also never posted my usual arena team or asked for basic Nightsister advice. I'm hoping someone can make a case for Talia and give a detailed answer as to why!

    Edit: Or, if someone could make a case for Old Daka. That would be an awesome surprise!
  • I keep forgetting about Ahsoka, thanks Wappy! If anyone has some Ahsoka Leader experience for a Nightsister team, please share! That would be interesting to read about. I'm not sure if I'm willing to star and gear her as I'm not a fan of her character... But, she shouldn't be overlooked because of that.

    In case anyone happens to wonder about Talia's leader skill giving 5%, here are those numbers for max health Nightsisters. Reminder, this doesn't mean that I'm running all Nightsisters or anything, I'm just listing them all because they get the full effect. Also, this is only a 50% chance on a dodge.

    Acolyte: Max is 16,684 and she gains 834
    Initiate: Max is 25,734 and she gains 1,287
    Asajj: Max is 13,273 and she gains 664
    Old Daka: Max is 16, 959 and she gains 878
    Talia: Max is 14,780 and she gains 739

    If some daring player uses Old Daka as a leader, let us know how that works for you please!
  • "Yoshio_13;485466" wrote:
    What about Ahsoka as leader?


    She's been brought up by Wappy. A possible scenario they suggested was a team trying to target Old Daka, resulting in possible dodges and allowing Old Daka to sneak in an extra stun or two with the extra gained TM. An interesting choice! People are going to want to target Old Daka due to her rezzing capabilities, anyways. I'm hoping someone that uses her as a lead in a NS squad chimes in their experiences with her. Or, someone that fought an Ahsoka lead NS team. She also allows someone to possibly replace a NS with a Jedi. If someone wanted, they could switch out Talia for Lumi and still get the same effect. Of course it makes the squad less "Nightsister-like", depends on how much someone is willing to use them.