7 years ago
NS Viability
Just curious on others thoughts about when the NS become viable? We are talking say TW defensive squad viable. 40k power? 50k power? I was playing around with mine last night and was able to take dow...
"Tuftedpaper85;c-1437131" wrote:"Mobewan;c-1437087" wrote:
Saying an NS team held against 7 teams trying to knock out your team slowly means nothing. They were definitely trash teams that wouldnt have affected the outcome. The player who wasted his 7 scrub teams on you wont make that mistake again.
On defense, a guild will have so many effective answers to ns teams, from chaze to jtr to boba/dn to troopers.
On offense, you should be able to beat a team that has a higher GP.
A 60k ns team with MT zeta can handle any meta 100k gp team.
As others have said, if they are very highly geared, the ns can be split to handle 2 meta squads.
Without a doubt, ns are better on offense.
The player who wasted his 7 scrub teams on you won't make that mistake again because he won't face your guild again lol.
Chaze teams are best set on defense, as are JTR. The only team that is a reliable counter to nightsisters that you can expect people to only use on offense is a veers/troopers squad, and most guilds don't have a a lot of players with those geared up. Unless you're in a really strong guild, nightsisters should absolutely be set on defense
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