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8 years ago
My original post is slightly inaccurate as I forgot to take into account the possibility of mods with offense as the primary stat. Considering the box mod only comes with offense, that means that my calculations are at least slightly skewed in favor of the offense set bonus. I'll run some more scenarios and update my original post shortly, but in the mean time, here's a small table showing the gains from an offensive mod set with varying amounts of offense and crit damage primary stats.
So the numbers below are listed in this order: non crit damage / non crit damage with set bonus = actual damage increase by set bonus; offense set damage increase with crit ; offense set damage increase with a crit and a crit damage triangle *note 4 offense mods shows no crit damage triangle... because it is one or the other. All numbers are rounded down.
1 offense primary stat mod 105.88% / 115.88% = 8.6% 12.9% 15.9%
2 offense primary stat mods 111.76% / 121.76% = 8.1% 12.1% 14.9%
3 offense primary stat mods 117.64% / 127.64% = 7.8% 11.6% 14.4%
4 offense primary stat mods 123.52% / 133.52% = 7.4% 11.1%
So the numbers below are listed in this order: non crit damage / non crit damage with set bonus = actual damage increase by set bonus; offense set damage increase with crit ; offense set damage increase with a crit and a crit damage triangle *note 4 offense mods shows no crit damage triangle... because it is one or the other. All numbers are rounded down.
1 offense primary stat mod 105.88% / 115.88% = 8.6% 12.9% 15.9%
2 offense primary stat mods 111.76% / 121.76% = 8.1% 12.1% 14.9%
3 offense primary stat mods 117.64% / 127.64% = 7.8% 11.6% 14.4%
4 offense primary stat mods 123.52% / 133.52% = 7.4% 11.1%
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