Forum Discussion
crzydroid
5 years agoHero (Retired)
"Old_Ben12345;c-2206957" wrote:
Crit damage only applies to critical hits. So it's good for toons that crit a lot, or have nothing that gives them extra offense. Lots of toons have unique abilities, or go under leader abilities, that give extra offense. That is when an offense set would be more beneficial. I don't think it matters too much though. They both increase how much damage is dealt, so I don't think it changes much between cc/cd and offense.
Once again, gaining offense from the kit actually doesn't matter for set.
Let's say with no offense boosts your damage is 1.15*O*1.92=2.208*O, vs. 1*O*2.22 = 2.22*O.
If your character stacks up to 150% offense, then
1.15*O*1.5*1.92=3.312*O vs. 1*O*1.5*2.22 = 3.33*O.
The damage is scaled up, but there's no bearing on the choice between sets. These above calculations are oversimplified, because the offense set bonus only multiplies against offense before mods, so the more offense you have from mods, the less total percentage you'll get from the set. Whereas the extra offense from mods DOES multiply against crit damage. So in most cases you are looking at crit chance as the determining factor.
The only in game bonus that would factor into set choice (besides crit chance) is crit damage. But as I said above, once you get enough stacking crit damage, then you want offense because the set provides a lower relative increase.
Ultimately it does come down to what mods you have (and have the most speed), but stacking offense should not be a determining factor, unless that character is giving a portion of their offense to someone else.