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CG_Doja_Fett's avatar
4 years ago

Omicron Ability Update: Carth Onasi

CHANGES MARKED IN GREEN

UNIT NAME: Carth Onasi
ALIGNMENT: Light Side
CATEGORIES: Light Side, Attacker, Leader, Old Republic
Old Republic soldier that excels at clearing waves of enemies.

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Basic: RAPID SHOT

FINAL TEXT: Deal Physical damage to target enemy and inflict a Damage Over Time effect for 2 turns. This attack deals 10% more damage for each Damage Over Time effect on that enemy.

Special 1: JUST KEEP SHOOTING (Cooldown 4)

FINAL TEXT: Deal Physical damage to all enemies and gain Offense Up for 2 turns. For each Critical Hit this attack scores, Carth gains 15% Turn Meter.

Leader - SOLDIER OF THE OLD REPUBLIC
OLD FINAL TEXT (ZETA): Old Republic allies gain 30% Potency, Tenacity and Critical Avoidance. Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection.

When an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn).

NEW FINAL TEXT (ZETA/OMICRON): Old Republic allies gain 30% Potency, Tenacity and Critical Avoidance. Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection.

When an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn).

While in Territory Battles: Old Republic allies have +20% counter chance, Max Health, and Defense for each Old Republic ally. Whenever an Old Republic ally uses a Special ability, they inflict 4 Damage Over Time effects on the selected target, which can't be evaded, and then Carth is called to assist. Whenever an old Republic ally attacks out of turn, they recover 5% Health and Protection and gain 25% Offense (stacking) until the end of the encounter.

Unique - SOLDIER'S TRAINING
While attacking, Carth gains 10% Offense for each active enemy and Old Republic ally. Whenever Carth defeats an enemy, he gains 10% Critical Chance and Critical Damage (stacking), and the cooldown of Just Keep Shooting is reset.

32 Replies

  • "Mephisto_style;c-2352949" wrote:
    "CCyrilS;c-2352765" wrote:
    "Mephisto_style;c-2352716" wrote:
    "Phoenixeon;c-2352658" wrote:
    Arrite I have this omi'ed, tried at current TB.

    Lines up is carth, T3M4, juhani, mission and bigZ, everyone R5, juhani R7.

    P1 mission died before the entire team moves, **** off so hits auto and let it fails.
    P2 2/4.
    P3 3/4 Grievious inflicted healing immunity lol gg.

    This omi is hilarious, usually B1 shoots, someone counters, triggered B2 unique, B2 barrage, someone counters...lol

    The idea of this team is focus on those who can be inflicted with DoTs, and let droid battalions (B1 B2) aoe, then counter them to death (they immue to DoTs anyway).
    DoTs and counters that recover health/prot keeps you alive, as long as these ladies counters, you will be fine.

    No worries about dmg, these ladies hits incredibly hard.

    But this team is not without problems.

    1. B series are immue to DoTs, and you really need those extra hp/prot regen.

    2. No utilities and hard CC (or on super long cooldown).

    3. No speed boost and/or TM gain. Sometimes 2 silly speed B1+a machinegun droid that keep supporting fire can shoot someone down before your entire team moves.

    I will keep trying, maybe sub T3M4 with Revan next time.


    Seems like a trash team regardless. There are far better less expensive LSTB Light Side teams.


    Not everyone can have r5 jawas.


    Me neither. I'm just really excited about the prospect of 1 day having all r9 jawas


    Some of us would rather win, but jawas are cool too.
  • Arrite it's me again, I am digging into this...

    After P2 ended I have an idea, what about, if running BigZ and Mission from the very begging, is a fail?

    Yes, Mission deals tons of dmg, BigZ can soak up some dmg, he and mission inflicts DoT, which is critical for carth's team because of the sustainability.

    But...when someone use a special, the enemy get 4 DoTs too...and the team counters, which add extra sustainability....

    So now my P3 lines-up is

    Carth R5
    Revan R5
    Jolee R4
    Juhani R7
    50R-T R5

    Yes, spam special for DoTs, besides this team have 4 cleanses. Usually Jolee get hits and his VIP so I am good.

    Carth...hmm I dont know if have to relic him much further or change his mod (CD for now), he's too fragile to survive, died at wave 2 because I made some stupid mistake, marked on dmg immue-droideka.
    But whatever 50R-T soaked up the big hits and survives, she's that good.

    I have 3/4 at P3, wave 4 General Grievous cant be countered.

    Will keep digging on this.

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