3 years ago
Omicron Ability Update: Zam Wesell
CHANGES MARKED IN GREEN
UNIT NAME: Zam Wesell
ALIGNMENT: Dark Side
CATEGORIES: Dark Side, Attacker, Leader, Scoundrel, Bounty Hunter
Lightning fast Scoundrel attacker that inflicts Evasion Down and detonates bombs.
------
Basic: DETONATING SHOT
FINAL TEXT: Deal Physical damage to target enemy. All Thermal Detonators on the target explode, dealing damage immediately. If any Thermal Detonators explode, Zam gains 20% Turn Meter for each living Scoundrel ally.
Special 1: SEE WHAT STICKS (Cooldown 4)
FINAL TEXT: Place Thermal Detonators on all enemies that explode after 2 turns. Zam gains Speed Up for 3 turns.
Special 2: ELECTRO-GOGGLES (Cooldown 3)
FINAL TEXT: Inflict Evasion Down on all enemies for 4 turns and a Thermal Detonator on all enemies that already had a Thermal Detonator for 2 turns. Zam recovers 10% Protection for each enemy with a Thermal Detonator. Zam gains 50% Turn Meter. This attack can't be Evaded.
Leader - HAVING A BLAST
FINAL TEXT: Bounty Hunter allies gain +25% Potency and recover 4% Health and Protection whenever an enemy is dealt damage by a Thermal Detonator. When a Bounty Hunter ally uses a Special ability, they inflict a Thermal Detonator on the selected target for 2 turns, which can't be Evaded. When Zam Wesell is in the Leader slot, and not the Ally slot, the following Contract is active:
Contract: Inflict 20 bombs on enemies. (Only Bounty Hunter allies can contribute to the Contract.)
Reward: All Bounty Hunter inflict Thermal Detonators on all enemies whenever they die, which can't be Evaded. All Bounty Hunter allies have their Payouts activated.
Unique - SHAPESHIFTER
OLD FINAL TEXT (ZETA): At the start of battle, Zam gains:
NEW FINAL TEXT (ZETA/OMICRON): At the start of battle, Zam gains:
While in Grand Arenas: Zam instead gains 60% increases to her Offense, Max Health, and Max Protection. Zam gains 5% Speed for each other Bounty Hunter ally. Bounty Hunter allies gain 20% of Zam's current Offense, Max Protection, Max Health, and Speed until the first time she is defeated.
Unique - ZAM'S PAYOUT
Whenever Zam receives Rewards from a Contract, she also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)
Payout: Whenever an enemy takes damage from a Thermal Detonator, Zam has a 25% chance to dispel all debuffs on herself, she gains Stealth for 1 Turn, and she gains 2% Max Protection until the end of the encounter.
UNIT NAME: Zam Wesell
ALIGNMENT: Dark Side
CATEGORIES: Dark Side, Attacker, Leader, Scoundrel, Bounty Hunter
Lightning fast Scoundrel attacker that inflicts Evasion Down and detonates bombs.
------
Basic: DETONATING SHOT
FINAL TEXT: Deal Physical damage to target enemy. All Thermal Detonators on the target explode, dealing damage immediately. If any Thermal Detonators explode, Zam gains 20% Turn Meter for each living Scoundrel ally.
Special 1: SEE WHAT STICKS (Cooldown 4)
FINAL TEXT: Place Thermal Detonators on all enemies that explode after 2 turns. Zam gains Speed Up for 3 turns.
Special 2: ELECTRO-GOGGLES (Cooldown 3)
FINAL TEXT: Inflict Evasion Down on all enemies for 4 turns and a Thermal Detonator on all enemies that already had a Thermal Detonator for 2 turns. Zam recovers 10% Protection for each enemy with a Thermal Detonator. Zam gains 50% Turn Meter. This attack can't be Evaded.
Leader - HAVING A BLAST
FINAL TEXT: Bounty Hunter allies gain +25% Potency and recover 4% Health and Protection whenever an enemy is dealt damage by a Thermal Detonator. When a Bounty Hunter ally uses a Special ability, they inflict a Thermal Detonator on the selected target for 2 turns, which can't be Evaded. When Zam Wesell is in the Leader slot, and not the Ally slot, the following Contract is active:
Contract: Inflict 20 bombs on enemies. (Only Bounty Hunter allies can contribute to the Contract.)
Reward: All Bounty Hunter inflict Thermal Detonators on all enemies whenever they die, which can't be Evaded. All Bounty Hunter allies have their Payouts activated.
Unique - SHAPESHIFTER
OLD FINAL TEXT (ZETA): At the start of battle, Zam gains:
- 20% increase to her Offense for each Scoundrel Attacker ally
- 20% increase to her Max Protection for each Scoundrel Tank ally
- 20% increase to Max Health for each Scoundrel Support and Healer ally.
NEW FINAL TEXT (ZETA/OMICRON): At the start of battle, Zam gains:
- 20% increase to her Offense for each Scoundrel Attacker ally
- 20% increase to her Max Health for each Scoundrel Support and Healer ally
- 20% increase to her Max Protection for each Scoundrel Tank ally.
While in Grand Arenas: Zam instead gains 60% increases to her Offense, Max Health, and Max Protection. Zam gains 5% Speed for each other Bounty Hunter ally. Bounty Hunter allies gain 20% of Zam's current Offense, Max Protection, Max Health, and Speed until the first time she is defeated.
Unique - ZAM'S PAYOUT
Whenever Zam receives Rewards from a Contract, she also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)
Payout: Whenever an enemy takes damage from a Thermal Detonator, Zam has a 25% chance to dispel all debuffs on herself, she gains Stealth for 1 Turn, and she gains 2% Max Protection until the end of the encounter.