8 years ago
Palpatine zeta suggestions
Emperor of the Galactic Empire +3% potency and max health for ally Empire and Sith, -3% potency and evasion for enemy Rebels and Jedi. In addition Vader's leader ability is active for himself as a un...
"SadSpartans;c-1135758" wrote:
The lead seems a bit broken with Vaders lead being active but I really like the idea of the shock not being able to be dispelled and feel like it fits with the story line also. Also to add on to crackling doom, whenever palpatine falls below full health or is critically hit RG taunts
"ExarTheKun;c-1135768" wrote:
I tried to calculate my Darth Vader's HP/PR after this added bonus. My calculator caught on fire.
"Bennehftw;c-1135796" wrote:
My repost from the other EP thread:
Honestly he's fine as it is.
I was thinking of something to help his glaring weakness which is his health/defense.
Unique Zeta Crackling doom. For each shocked enemy, increase health and defense by 25%, and everytime crackling doom triggers drain that much damage into HP.
Pretty OP, but also easily circumvented. A shock/Stun/health block/tenacity up all counter it.
Only issue would be P3 where Palp may survive to enrage. So maybe nerf it to half values all around. 12.5% health/defense/half damage drained to HP.
Leader Zeta: in addition, -32% crit chance and crit damage to rebel and Jedi enemies. All empire/Sith allies do 20% more damage to shocked enemies.