Forum Discussion
14 Replies
- That's my goal for 70...
Phasma (L)
Kylo
FOTP
Dooku
Daka - I see daka/phasma/Kylo/Sid and either lumi or dooku a fair amount on my server. Assist call stuns and heal immunes...pretty gross. Personally I think phasma needs a little nerf if nothing else for variety sake lol.
"Remorhaz;76695" wrote:
I see daka/phasma/Kylo/Sid and either lumi or dooku a fair amount on my server. Assist call stuns and heal immunes...pretty gross. Personally I think phasma needs a little nerf if nothing else for variety sake lol.
Agree. In my server 90% use Phasma leader."Dudarpg;76745" wrote:
"Remorhaz;76695" wrote:
I see daka/phasma/Kylo/Sid and either lumi or dooku a fair amount on my server. Assist call stuns and heal immunes...pretty gross. Personally I think phasma needs a little nerf if nothing else for variety sake lol.
Agree. In my server 90% use Phasma leader.
I am IOS and my server is a close 3 way tie with a few others sprinkled in. Phasma, Lumi, and Sid are close to a 3-way tie in the top 100. With like 20 others with either Bariss, QGJ(who i suspect to rise quickly), Chewy, HK, Assaj, IG-??, and Ima-gun di as their lead. Pretty good diversity. 90% with Phasma leader, as I use, would be boring lol.- The perfect Phasma team imo would be:
Phasma (L)
Poe
FOTP
GS
Leia or FOO (for fighting Poe teams)
Leia has stealth, added crit, hits hard and multishots most attacks
FOO has First order synergy on Phasmas lead, hits hard and can remove turn meter. His speed equals Poe, so when you are fighting another Poe team you get an odds advantage in that if their Poe is going to go before yours, there is still a chance that your FOO will go before their Poe and you then have a 70% chance of removing turn meter your target and increasing turn meter for your entire team. - I like
Phasma
Kylo Ren
FOTP
QGJ
Barris Offee
Having force heal and basic ability heal to top off the 4 high hp (fotp, ren, phasma, offee) gives you a team that easily survives a poe poggle burst dps, which returns high dps then speed reduction. Once I have 7* FOTP ill lyk about this crew - FOO equaled Poes speed at level 60, where both were turn 2 heroes. After 60, Poes equipment brought him to 143 speed, making him a turn 1 hero. FOOs speed from equipment does not change from 60 to 70, keeping him in the turn 2 bracket.
"Pilot;77200" wrote:
FOO equaled Poes speed at level 60, where both were turn 2 heroes. After 60, Poes equipment brought him to 143 speed, making him a turn 1 hero. FOOs speed from equipment does not change from 60 to 70, keeping him in the turn 2 bracket.
I was not aware of that. That's a shame really. Thank you for the clarification
So I'll stick with:
Phasma (L)
Poe
Leia
GS
FOTP
3 heavy hitters, 2 of which are high speed, the slower gets extra First order synergy and all 3 are multi-hit capable which has its own synergy with Phasma's leader ability
Additionally, GS and FOTP both have good health bars, all the better for being hidden behind Poe's taunt, and Leia gets extra survivability from her stealth once Poe is down."Admiral_Steven;77973" wrote:
Is there any of you including FOST in Phasma lead team?
Any character wasting a turn for a self buff in a high damage based game should just be thrown into the bin. I really liked him at lower levels where a heal actually mattered, now...- I don't have kylo so my team is
Phasma(L)
Douku
5's
Qui-gon (Kylos spot)
Lumi (or kylo goes here idk)
Works ok, so many bonus attack possibilities. 5's uses bonus atk ability, two other characters get an attack if Phasma's ability triggers, one of those is Douku who then gets another attack that triggers Phasma's ability again. Five attacks in one (heh five)