Forum Discussion
- How do your have SLKR, but not know that having the palp lead, paired with SLKR is only a detriment to your team...
Every time any dark side ally, like the sith on your team, gains turn meter, their max health and protection is reduced by 10%.
Every time a debuff expires on an enemy, sith and empire allies gain 5%turn meter - R E A D
- Yep not the event and nothing broken.
SLKR reduces health when you gain TM. "QuickGoneJim;c-2162163" wrote:
Yes, that the downside to SLKR kit. He can’t be used in TM train dark side squads.
Unfair. Needs a buff.- @CG_SBCrumb Can you look into this. Everything in that pic is r7
- Every turn they take reduces their health.
- Yes, that the downside to SLKR kit. He can’t be used in TM train dark side squads.
- One downside of using SLKR.
Try use: EP, Vader, DR, fallen Bastilla and Sith Trooper.
My Vader and FB is G12, DR is R4. And I passed the T2 with those with ease. "khdelboy;c-2162167" wrote:
One downside of using SLKR.
Try use: EP, Vader, DR, fallen Bastilla and Sith Trooper.
My Vader and FB is G12, DR is R4. And I passed the T2 with those with ease.
Thanks.
Forgot about that in kylo kit. I usually solo all the way through tier 2 with him. (By solo i mean garbage gear sith that all die out and he does it alone)- EdSolo75New ScoutI'm surprised no one has mentioned they buffed T3. Last time the opponents didn't have protection. This time they did. It made a big difference.
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