Forum Discussion
6 years ago
With what you have, I would go with cad, bossk, and kru in the lead. Then ashoka, vader, and fett as reinforcements.
I would also probably drop ackbar for thrawn or tarkin. Ackbar may be faster and have healing (thrawn has that as well) but it is hard to come from behind with ackbar since his ultimate is only good if you have several ships left. Thrawn can immediately kill an opposing ship and take one of yours to full health and tarkin can send a mass attack that takes out several ships. Bith of those can turn a battle if you are behind.
The strat with the team I suggest is to get breach on one or more opponents and it behind hounds tooth's taunt while you pick off your opponents. You can still use kru for stuns but it's best to hide them behind a sturdy tank asap.
I suggest vader and ashoka for reinforcements because they both have good damage and can dispel (handy when facing an opposing tank). Boba is a good backup tank so also a good choice.
I personally prefer tf to kru since under tarkin or thrawn he feeds turn meter to your cap ship when he evades and he evades pretty often. But kru works and your kru is further along.
Gearing priorities would be bossk and cad bane. Bossk to make ht as tanky as possible. At g11, he sits and absorbs most attacks unlesd the opposition has specific counters. And cad to get him as fast as possible to get breach out asap as you run the risk of losing an attacker if the other team goes while you're not taunting.
And the last advice. Drop jedi consular. His ship is trash and brings very little to a mixed feet like you run.
I would also probably drop ackbar for thrawn or tarkin. Ackbar may be faster and have healing (thrawn has that as well) but it is hard to come from behind with ackbar since his ultimate is only good if you have several ships left. Thrawn can immediately kill an opposing ship and take one of yours to full health and tarkin can send a mass attack that takes out several ships. Bith of those can turn a battle if you are behind.
The strat with the team I suggest is to get breach on one or more opponents and it behind hounds tooth's taunt while you pick off your opponents. You can still use kru for stuns but it's best to hide them behind a sturdy tank asap.
I suggest vader and ashoka for reinforcements because they both have good damage and can dispel (handy when facing an opposing tank). Boba is a good backup tank so also a good choice.
I personally prefer tf to kru since under tarkin or thrawn he feeds turn meter to your cap ship when he evades and he evades pretty often. But kru works and your kru is further along.
Gearing priorities would be bossk and cad bane. Bossk to make ht as tanky as possible. At g11, he sits and absorbs most attacks unlesd the opposition has specific counters. And cad to get him as fast as possible to get breach out asap as you run the risk of losing an attacker if the other team goes while you're not taunting.
And the last advice. Drop jedi consular. His ship is trash and brings very little to a mixed feet like you run.
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