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5 years ago
"scuba;c-2189388" wrote:"Rath_Tarr;c-2189385" wrote:"scuba;c-2189328" wrote:"Rath_Tarr;c-2189326" wrote:"Kyno;c-2189320" wrote:"Samurhaj;c-2189263" wrote:"Kyno;c-2189257" wrote:
I'm not sure if the above is true, but the order doesnt matter. As far as I know, no skills are calculated off anything but the base stats
Base stats are your characters stats with mods included.
Total stat at the beginning of a battle = base stat + (base stat × unique) + (base stat × leader ability) + ...... ext."Mephisto_style;c-2189260" wrote:"Kyno;c-2189257" wrote:
I'm not sure if the above is true, but the order doesnt matter. As far as I know, no skills are calculated off anything but the base stats
Base stats are your characters stats with mods included.
Total stat at the beginning of a battle = base stat + (base stat × unique) + (base stat × leader ability) + ...... ext.
I believe in another thread someone tried to show some evidence of this over the past 6 weeks. I didn't walk away convinced.
Well if the screenshoty are not edited then turn order must matter. Why there is no official statement for such important things?
I just meant the order towards stat calculations shouldn't matter.
Yes position in team position matters in things like mass attack/assists.
It processes the uniques in squad slot order too.
Except R2. His always seems to go first.
Bit tricky to prove / disprove that. A squad with just Chewie R2 & Threepachew would be the best way. Set up the modding such that guard should go to either R2 or Threepachew depending on squad slot order.
We did test and prove that, trying to get pics to upload now
Edit:
Pics
I can give the math numbers later. They are a mess in my notes.
Yep, apparently R2 is the only one to have that priority and have his additions used in other calculations.
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