Im running: Cls lead Chewbacca Han Solo Cpo & chewie R2d2
Can someone competent please show me how would the offense health and protection stats look like at the start of battle when: All skills are zetaed All characters have 100 offense hp and protection (for simplier math) With explanation if possible.
I can contest that order does matter. If r2 is in the leader slot with chewpio he gains all his stats first and Then chewpio gains 40% of those edited stats.
I made a short video to show that guard does indeed move based on order. Chewpio’s health/prot is just under 28k and hera’s is just over 32k so if it didn’t matter, chewpio would always get guard but you see that it moves from chewpio to Hera.
@CG_Doja_Fett please good sir could you get us the right answers from somewhere? This is really frustrating these kind of infos should be accessible for us players. (Edit english)
"Kyno;c-2189257" wrote: I'm not sure if the above is true, but the order doesnt matter. As far as I know, no skills are calculated off anything but the base stats
Base stats are your characters stats with mods included.
Total stat at the beginning of a battle = base stat + (base stat × unique) + (base stat × leader ability) + ...... ext.
"Mephisto_style;c-2189260" wrote:
"Kyno;c-2189257" wrote: I'm not sure if the above is true, but the order doesnt matter. As far as I know, no skills are calculated off anything but the base stats
Base stats are your characters stats with mods included.
Total stat at the beginning of a battle = base stat + (base stat × unique) + (base stat × leader ability) + ...... ext.
I believe in another thread someone tried to show some evidence of this over the past 6 weeks. I didn't walk away convinced.
Well if the screenshoty are not edited then turn order must matter. Why there is no official statement for such important things?
I just meant the order towards stat calculations shouldn't matter.
Yes position in team position matters in things like mass attack/assists.
It processes the uniques in squad slot order too.
Except R2. His always seems to go first.
Bit tricky to prove / disprove that. A squad with just Chewie R2 & Threepachew would be the best way. Set up the modding such that guard should go to either R2 or Threepachew depending on squad slot order.
"Kyno;c-2189257" wrote: I'm not sure if the above is true, but the order doesnt matter. As far as I know, no skills are calculated off anything but the base stats
Base stats are your characters stats with mods included.
Total stat at the beginning of a battle = base stat + (base stat × unique) + (base stat × leader ability) + ...... ext.
"Mephisto_style;c-2189260" wrote:
"Kyno;c-2189257" wrote: I'm not sure if the above is true, but the order doesnt matter. As far as I know, no skills are calculated off anything but the base stats
Base stats are your characters stats with mods included.
Total stat at the beginning of a battle = base stat + (base stat × unique) + (base stat × leader ability) + ...... ext.
I believe in another thread someone tried to show some evidence of this over the past 6 weeks. I didn't walk away convinced.
Well if the screenshoty are not edited then turn order must matter. Why there is no official statement for such important things?
I just meant the order towards stat calculations shouldn't matter.
Yes position in team position matters in things like mass attack/assists.
It processes the uniques in squad slot order too.
Except R2. His always seems to go first.
Bit tricky to prove / disprove that. A squad with just Chewie R2 & Threepachew would be the best way. Set up the modding such that guard should go to either R2 or Threepachew depending on squad slot order.
We did test and prove that, trying to get pics to upload now
Edit: Pics
I can give the math numbers later. They are a mess in my notes.
"Mephisto_style;c-2189396" wrote: Han's damage output might be a good benchmark to test this
Damage is always hard to test because of variance.
Just take the average of 20 crits, which from my Han is every 1. The variance will be smoothed in a higher n average.
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