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9 years ago
"LaLiam;215217" wrote:O.K., but there should be someone who deals damage. QGJ can also kill 1 of your damage dealers (DD) before you taunt. And since you have 3 protective characters with little damage, there will be only one DD left to kill enemies what is definitely not enough. That's how things are from my perspective."Nutteralex;214052" wrote:
Why would you run two taunting tanks? Seems like a waste on defence.
Well, QG can only remove one taunt, though thanks for imput
I really like tanks and taunt strategy: I have 7* Chewie and 7* ST Han, both 70 lvl; right after QGJ I'm gonna start farming Poe. Hope we will see meta in future where tanks will be viable; if not, I still enjoy having them. But so far speed means more than taunt and if you have plenty of really quick characters, you don't need tank with taunt.
Edited:And if your fifth spot is Ben... Imagine: QGJ downs HR Scout before Poe taunts. The only Plan B you have for this occasion is the Han's skill of the same name, but there is little sense out of it. Asajj heals herself faster with her ordinary attack than you can damage her with all four your heroes left.
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