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Lord_of_Shia_Ta's avatar
5 years ago

Pop Quiz about stuns

I saw mentioned in the context of GL development the idea of "how much damage is a stun worth?". I got curious. So that's the question. It's broad and vague, because I think that gives the conversation room to move if people are interested.

Because stuns can be applied at so many levels, the options are given as portions of the enemy character's health, rather than as concrete numbers.

Finally, yes, this varies greatly depending on the context, team, character, health of the enemy, and many other factors. There's nothing I can really do to mitigate these.

So, the final question is:
"At what percentage of an enemy character's health would you rather deal this amount of damage, as opposed to stunning them?"

Eg, if I thought I would rather do 23% damage to a character instead on stun them, I would select '20-25%'
  • Vaderizer's avatar
    Vaderizer
    Seasoned Newcomer
    Not sure it makes sense to try to "convert" a stun into a damage value. If they prevent a critical ability from going off at a bad time, they're more valuable than anything short of "instant kill."
  • Impossible to quantify. How much damage would that character do on their turn? Drastic variability.
  • In most cases, landing a stun means removing the target from the fight. In that sense, it is almost as good as defeating the target outright. It is obviously not quite that good of course because you have to deal with them later, but an incapacitated enemy is nearly as good.
  • It’s incredibly variable. But on average, I’d guess a stun is worth a third of their health. Considerably more in arena, probably.

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