Forum Discussion
9 years ago
Ok. So, I get that you are looking for the future a bit with this team, but the speed meta we have right now shows no real signs of slowly (sadly). I think it is amiss to not at least design with the intent to deal with the current best squads and optimal team designs.
The point about speed was to illustrate that while the AI can mirror human moves that those moves are actually not as worthwhile. The problem with reducing turn meter after the opponents have already gone means that you will always lose the race to turn two if you only reduce meters.
I think the best use of GG will be in the abuse of hp down and the second turn of attacks, potentially using the tm reduction from his laugh to win the coin flips going into round two. Right now, only turn meter gains can really guarantee turn two dominance, due to resists and the speed meta.
i do think that GGs leader ability is sorely underestimated in its effectiveness and burst reduction. Have you tried him on a healer/tanky team yet?
The point about speed was to illustrate that while the AI can mirror human moves that those moves are actually not as worthwhile. The problem with reducing turn meter after the opponents have already gone means that you will always lose the race to turn two if you only reduce meters.
I think the best use of GG will be in the abuse of hp down and the second turn of attacks, potentially using the tm reduction from his laugh to win the coin flips going into round two. Right now, only turn meter gains can really guarantee turn two dominance, due to resists and the speed meta.
i do think that GGs leader ability is sorely underestimated in its effectiveness and burst reduction. Have you tried him on a healer/tanky team yet?
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