"NinjaRaven32;c-2072120" wrote:
"mellamoroberto;c-2072090" wrote:
The zeta that boosts teammate crit damage etc. is where it's at. Combat Logic.
So what exactly is defence penetration? Been looking for a hours and haven't found anything not meaning to sound ignorant or anything
No need to feel bad, the data to calculate the interaction between defense/armor/armor penetration etc. is not really accessible in game (at least not the raw data) and it can get pretty convoluted with some values using percentages and others using flat values.
An example is probably best (all these values are G13 iirc)
Ahsoka has a base flat defense value of 295 which converts to a defense percentage of 31.64%
If you then have a diamond mod that adds 11.75% to defense and the rest of your mods add 23 to flat defense you end up with a total of
352.73 defense which equates
35.62%. This number can also be modified by defense up/down during battle.
Rose Tico has a base armor penetration value of
205 (equates to
24.33% armor pen) and I won't add mod values because I refuse to mod Rose so she is stuck at 205, deal with it. This number can also affected by leadership and unique bonuses like T3's Master Gearhead which applies to droids.
We end up with a difference of
147.73 defense which equates to
18.81%Therefore if Rose hits for
1000 damage, Ahsoka will only take
81.19% of that damage or
811.9. as her defense is absorbing 18.81% of the damage.
Also remember that this only deals with normal physical offense/defense, special offense/defense has a different calculation as it is affected by resistance, not armor. As well, there are abilities (HK-47 Havoc) which deal true damage which completely ignore defense and deal full damage regardless of defense but true damage cannot crit.
Probably a whole lot more info than most people want and I think this is all right but it is late and I'm tired so I may have messed up somewhere :(