Forum Discussion
9 years ago
"nubsors;63999" wrote:"Arijit;63654" wrote:
I agree. Guys who argues that he should not be nerfed, please give us strategies against him. If there was only one strategy not involving having own poe, I will be most grateful.
That is the problem with speed in general. They don't need to nerf Poe, they need to change the way speed works within the game. IMO speed should determine the order of your team but teams should take turns attacking. The team that should go first should be determined based on the fastest character. Therefore, someone like Poe would still have the advantage of going first, but the team should have an opportunity to respond. Ideally a game would look like this:
Fastest team goes first
Team 1: Poe goes
Team 2: Fastest hero on team 2 goes
Team 1: Next fastest hero on Poe team goes
Team 2: Next fastest hero on team 2 goes
etc...
When a character's turn meter fills, they get to go twice in a row. In this scenario speed still matters, but it doesn't ensure a victory.
Currently speed works the way you say in the game. But with Poe going first he fires his 2 round taunt. Not the taunt is not a big problem. The problem is he with 100% chance reduces the turn meter of all your characters. So, all the enemy toons gets to go first after poe even if you have more speedy character. So basically you need to survive a barrage of first round. Now say the other guy has FOTP, you need to take it down - very squishy. Now you cant, if do not have have AOE characters, becuase Poe taunt is active. You will be helpless.
I counter I see is you need a string AOE damage team. They should make a toon with AOE stun capability. Other counter I see is using Daka. While Daka cant stun Poe, But with the probability that she can stun other toons, she hopefully stunds say Rey- easy to debuff, giving you a respite on second round.
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