"Yarzahn;63548" wrote:
Mace Windu needs a buff/ change, but that's unrelated to the Poe problem. Poe has just too much rolled into the same ability, for pvp.
If you want to keep him the same, give him a 3rd ability, and split his taunt and his expose/ turn meter in 2 different abilities. He either exposes OR he taunts, in the first round. Atleast then people have a chance to counter accordingly.
You could even roll his passive tenacity into the ability (like sidious has his 35% jedi evasion and some other heroes), for upgrade consistency.
It's as stupid as having phasma give advantage and her speed down aoe on the same ability. How would you feel?
Alternatively just massively nerf his speed and get it over with.
This guy, he gets it. Poe has high speed, resist, and health so he is hard to take down, even if you try to focus him. Not only that, his taunt will take turn meter away from the enemy, resulting in your 5 going first before they can react and he has a chance to expose the enemy so you can burn enemy down quicker.
If expose/turn meter was split from taunt, Poe will still be good because he is hard to focus down as the first target and will still have a very early taunt. His taunt is for 2 turns so he can use expose / turn meter round 2.
My opinion is Poe needs two changes: (i) split expose/turn meter effects from taunt and (ii) reduce HP to Han levels OR reduce his speed. Even with these changes I think Poe would still be very good as he can still survive with his high resist, especially since he regularly resists heal block.
For those who say "just buff X character and use him to counter Poe." That would result in another problem as you are forced to use Poe or X character. In addition, if X character has slow speed, he will act too late to counter Poe's taunt/expose/turn meter ability.