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6 years ago
Meeting Benchmarks Part 2.
So by using the above post we can see which source of a stat is the most effective. But there's still another level of selecting secondaries that we can delve into.
Secondaries are very complex. We have 6 mods with 4 secondaries each. Each of those mods can have up to 4 secondary upgrades beyond those.
Personally I like to call the secondaries that appear free procs, and the upgrades extra procs. There's a reasoning behind this. We can completely focus on 4 stats with these secondaries (presuming we get the mods we need anyway).
So modding any character that has 4 stat needs or less becomes relatively simple then. If they have less than 4 needs we can often double down on one or more of them through % and flat secondaries.
If they have 5 or more stat needs it can become more complicated, but it all depends on the level of that need as well. I was able to meet 5 stat needs and completely sell out on a stat recently because I was able to split 2 of the needs between the 6 mods and still reach my benchmarks (mathematically of course, I don't actually have the mod depth to do so yet).
But in order to determine what our ideal mod setup is, we can use the following table to determine whether our benchmarks can be reached with free procs, or if we'll need extra procs, and how many if we will.
Free procs are just that. They are the best place to start building any stat (unless we have 5 or more priorities, then it's situational). To figure out what amount of a stat we can get for "free" we take the individual proc value, multiply it by the 6e conversion % and then multiply by 6. This is the maximum amount of a stat from a secondary we can get without having to use extra procs.
So, for instance, I can get 14.04%cc from single procs on 6 6e mods. This is without using up any primary or set stats or even using up any extra procs.
By combining the use of whether to go for primary set or secondary as well as knowing how much of a secondary we can get for free, modding towards a character's premiere state becomes a measured path that depends on time and mod rolls. But it also lets us identify which mods we want to grab from the store more as well. It helps us know which mods to upgrade too.
So by using the above post we can see which source of a stat is the most effective. But there's still another level of selecting secondaries that we can delve into.
Secondaries are very complex. We have 6 mods with 4 secondaries each. Each of those mods can have up to 4 secondary upgrades beyond those.
Personally I like to call the secondaries that appear free procs, and the upgrades extra procs. There's a reasoning behind this. We can completely focus on 4 stats with these secondaries (presuming we get the mods we need anyway).
So modding any character that has 4 stat needs or less becomes relatively simple then. If they have less than 4 needs we can often double down on one or more of them through % and flat secondaries.
If they have 5 or more stat needs it can become more complicated, but it all depends on the level of that need as well. I was able to meet 5 stat needs and completely sell out on a stat recently because I was able to split 2 of the needs between the 6 mods and still reach my benchmarks (mathematically of course, I don't actually have the mod depth to do so yet).
But in order to determine what our ideal mod setup is, we can use the following table to determine whether our benchmarks can be reached with free procs, or if we'll need extra procs, and how many if we will.
Free procs are just that. They are the best place to start building any stat (unless we have 5 or more priorities, then it's situational). To figure out what amount of a stat we can get for "free" we take the individual proc value, multiply it by the 6e conversion % and then multiply by 6. This is the maximum amount of a stat from a secondary we can get without having to use extra procs.
So, for instance, I can get 14.04%cc from single procs on 6 6e mods. This is without using up any primary or set stats or even using up any extra procs.
By combining the use of whether to go for primary set or secondary as well as knowing how much of a secondary we can get for free, modding towards a character's premiere state becomes a measured path that depends on time and mod rolls. But it also lets us identify which mods we want to grab from the store more as well. It helps us know which mods to upgrade too.
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