Forum Discussion
EnigmaPotatoes
4 years agoSeasoned Ace
"Gale_Toral;c-2308182" wrote:
I just tried it and something is definitely off.
Tier 1 of health mods challenge running r8LV, r5RG, Hoda, Tusken, Tusken.
Lord Vader stats: 112,975 Health, 140,125 Protection
Royal Guard stats: 88,302 Health, 63,673 Protection
Hoda heal based on 10% health: 31,452 Health
So we can assume around 314,520 health total.
Running through our assumed order of operations...
1 - LV gain 10% H/P / relic level. => x 1.8 => 203,355 H, 252,225 P
2 - LV convert P to H. => 455,580 H (LV)
3 - RG gains 5% of this. => x 0.05 = 22,779 H => 111,081 H (RG)
4 - RG doubles his health. => 222,162 H (RG)
5 - RG gain +40% mastery and +30% health.
- At r5, +25 mastery grants 13,914 H
- 40% of this is 5,565 H
- 30% of max health prior to mastery increase is 222,162 H x 1.3 = 288,810 H
- Adding = 294,375 H
6 - RG convert P to H. => New grand total of 358,048 H
And it's even more inaccurate once we consider that LV similarly gains max health and mastery from his lead.
Please could a Dev clarify once and for all how the mathematics of the game work?
Royal Guard doesn't gain any Health from increased Mastery. Mastery only increases the Mastery stars (Armour, Health Steal, Protection for RG).
Relic levels increase more stats, but Mastery only affects those 3 stats.
You've given me enough information I should be able to work out how it's calculating it.
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