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EnigmaPotatoes
4 years agoSeasoned Ace
Okay here is the math & Order of operations:
R8 LV - Health - 112,975 & Protection - 140,125
R5 RG - Health - 88,302 & Protection - 63,673
1 - LV gains 10% Health & Protection per relic level
LV Health - 203,355 & LV Protection - 252,225
2 - LV converts his Protection into Health
LV Health - 455,580
3 - RG takes 5% of LV's new Health
RG Health - 88,302 + 22,779 = 111,081
4 - RG doubles his Health
RG Health - 222,162
5 - RG gains +40% Mastery & +30% Health
These are based off RG's starting values so:
RG gains +10 Mastery (2,200 Protection) & +30% of base health (26,490)
6 - RG converts Protection into Health
RG Health - 222,162 + 63,673 + 2,200 + 26490 = 314,525
When Hoda heals it takes 10% of RG's Max Health (Rounded Down) = 31,452
It is very common in this game for stat shares & stat modifiers to take the start of battle value before they have been modified.
R8 LV - Health - 112,975 & Protection - 140,125
R5 RG - Health - 88,302 & Protection - 63,673
1 - LV gains 10% Health & Protection per relic level
LV Health - 203,355 & LV Protection - 252,225
2 - LV converts his Protection into Health
LV Health - 455,580
3 - RG takes 5% of LV's new Health
RG Health - 88,302 + 22,779 = 111,081
4 - RG doubles his Health
RG Health - 222,162
5 - RG gains +40% Mastery & +30% Health
These are based off RG's starting values so:
RG gains +10 Mastery (2,200 Protection) & +30% of base health (26,490)
6 - RG converts Protection into Health
RG Health - 222,162 + 63,673 + 2,200 + 26490 = 314,525
When Hoda heals it takes 10% of RG's Max Health (Rounded Down) = 31,452
It is very common in this game for stat shares & stat modifiers to take the start of battle value before they have been modified.
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