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5 years ago
"Dirty_Litle_Smuggler;c-2125897" wrote:"Treeburner;c-2125167" wrote:"Dirty_Litle_Smuggler;c-2124443" wrote:"Treeburner;c-2123980" wrote:
@Dirty_Litle_Smuggler expose damage is % based , so even if the enemy has 300k health you still only do the same % as you would if they had 30k
Not sure why you're referencing me here, but I guess I'll explain better? You want your team to be fast and have more people that can land exposes. Under JTR, Finn can spam his special for a double expose, and keep a toon stunned. So, more exposes and less turns for them. You could also use resistance trooper, trading the stun for a TM boost on expose. Either way, R2 doesn't do a whole lot for you in a 3-man team. If you need R2 for BB8 to go before Boba, your mods aren't good enough and you shouldn't use a team with weaker mods AND gear.
You said and I quote " (all that extra health will make him easier to kill with exposes). "
This implies that the more health the easier it will be to kill him with expose . But expose does the same amount of % damage regardless of how much or little health you have if it takes 5 exposes to kill a toon at 100k then it take 5 at 10k.
Didn't need you to explain how the team works I'm fine with that , I was making sure you understand how expose damage works.
If a toon has 50K protection and 50K health, it will take 10 exposes at 10K damage to kill them. If that character has 50K protection and 100K health, it will only take 7.5 exposes to kill them. If you don't scale your protection with increasing health, you will die faster from exposes, or any percent health damage. This is exactly why Geo TB enemies have a way higher protection pool compared to their health pool.
I was talking just pure health , but I see your point .
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