"Bulldog1205;c-1862544" wrote:
"newershadow;c-1862529" wrote:
"CG_SBCrumb;d-204138" wrote:
Special 2: Master of Makashi (Cooldown 3)
FINAL TEXT: Count Dooku dispels all debuffs from himself and gains Riposte for 2 turns. All non-Tank Separatist allies gain 15% Turn Meter and Stealth for 2 turns.
Riposte: Attacks out of turn ignore Protection; can't be copied
Is this secretly the base level of this ability and not the fully upgraded version? It seems unreasonably weak for a special ability - compare this to Teebo’s special (+100% TM, 30% chance of stealth, Ewoks only), Plo special (+50% meter to Clone/Jedi, 25% to others, defense up), FO Officer second special (+15% TM, but deals damage and decreases cooldowns), Phasma (+50% TM, Advantage to all allies), Bistan (+20%, but gains Frenzy on self).
Either Riposte or Stealth need to pull a *lot* of weight for this to ever be worth using, and right now I’m not sure that it does enough, so this just... kind of makes Dooku worse on defense?
Keep in mind though that Dooku is the 2nd fastest character in the game. His 15% TM gain + stealth can have a bigger impact because it can come at the beginning of battle.
I get what you’re saying, but I don’t think it’s useful when a majority of separatists are 1) slow, so they won’t immediately follow Dooku’s turn and/or 2) internally synergistic within a different faction . Sure, you can go fast, but how much can you really take advantage of it, and how useful will that special really be either mid-battle or on a Sith squad?