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6 years ago

Rework Reveal: Count Dooku



UNIT NAME: Count Dooku
ALIGNMENT: Dark
CATEGORIES: Dark Side, Sith, Separatist, Attacker, Leader
Disciplined Separatist Attacker with high damage, counter attacks, and debuff capabilities

Changes Highlighted in Green

ABILITIES:

Basic: Hindering Press
FINAL TEXT: Deal Physical damage to target enemy with a 50% chance to attack again, doubled if the target is Galactic Republic. These attacks have a 50% chance to inflict Stun and Ability Block for 1 turn and can't be countered or evaded.



Special 1: Force Lightning (Cooldown 3)
FINAL TEXT: Shock the target enemy, deal Special damage, and Stun them for 1 turn. This attack has a 50% chance to Shock and Stun another random enemy, doubled if the target is Galactic Republic.



Special 2: Master of Makashi (Cooldown 3)
FINAL TEXT: Count Dooku dispels all debuffs from himself and gains Riposte for 2 turns. All non-Tank Separatist allies gain 15% Turn Meter and Stealth for 2 turns.

Riposte: Attacks out of turn ignore Protection; can't be copied




Leader: Nefarious Connections
FINAL TEXT: Separatist allies have +35% counter chance and gain 50% Tenacity the first time they are Stunned or Dazed. Whenever an enemy falls below 100% Health they inflict Tenacity Down and Healing Immunity for 2 turns on themselves, which can't be evaded or resisted, and all Separatist allies gain 10% Offense (stacking, max 50%).


Unique: Flawless Riposte
FINAL TEXT: (ZETA) Count Dooku has 100% counter chance. In addition, whenever he attacks outside of his turn, he deals 30% more damage, gains 15% Turn Meter, recovers 15% Protection, and gains Critical Hit Immunity for 1 turn.

SYNERGIES

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