UNIT NAME: Count Dooku ALIGNMENT: Dark CATEGORIES: Dark Side, Sith, Separatist, Attacker, Leader Disciplined Separatist Attacker with high damage, counter attacks, and debuff capabilities ...
@CG_SBCrumb I love this rework, but I do have 2 questions regarding it. I would appreciate it if you (or anyone else from CG) would be so kind as to answer them for me. 1st Question:
"CG_SBCrumb;d-204138" wrote:
Basic: Hindering Press FINAL TEXT: Deal Physical damage to target enemy with a 50% chance to attack again, doubled if the target is Galactic Republic. These attacks have a 50% chance to inflict Stun and Ability Block for 1 turn and can't be countered or evaded.
When Count Dooku damages Padmé for the second time (as seen in the animation), a lock appears above Padmé for a brief moment. What does that mean? I don't think something like that is specified in the kit anywhere.
2nd question:
Leader: Nefarious Connections FINAL TEXT: Separatist allies have +35% counter chance and gain 50% Tenacity the first time they are Stunned or Dazed. Whenever an enemy falls below 100% Health they inflict Tenacity Down and Healing Immunity for 2 turns on themselves, which can't be evaded or resisted, and all Separatist allies gain 10% Offense (stacking, max 50%).
This is a good leadership, but it is not specified how long the offence and tenacity bonuses last. Would you be so kind as to specify this? It makes quite the difference whether it is 1 turn, end of encounter or end of battle.
Other than these 2, I don't have anything. I really like this rework and I am looking forward to using it.
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