Forum Discussion
8 years ago
What the heck?! I just had a huge post disappear. It was for @JohnnySteelAlpha , @NicWester, and @Calx. Rehash below:
Yall get JTR's power. Did some theorycrafting last night with guildmates and we came up with a Res Trooper strategy that could shake the counter/heal CLS and GK/barris and chaze dominance at its core. We think that the new team can setup a devastating burn strategy that has mechanisms to shut down most comps while burning high priority targets and/or taunters without allowing TM gain. Yes it is susceptible to T-Up like resistance in general, but the TM manipulation and dispels from JTR should help counter that too.
Team would be zzJTR (leader, unique 2), Poe, RT, zzR2, zBB8. People keep talking about bb8 triple assist but I don't think that's the real power of JTR.
RT unique = 55% TM on expose. This is vital.
RT basic has 65% chance to expose
Rey leader has 70% chance to non-resistable expose on crit.
Poe taunt has 65% chance to expose on taunt
Starting with JTR's special putting up perma heal immunity, get just two expose off with Poe or R2 and you're ready to start the RT burn. Having Poe taunting to soak counters is likely necessary. Getting off R2 stealth could also be very helpful to just keep RT alive. Rey's foresight regen will keep her going obviously so we think using poe and r2 to shield RT is essential in this strat.
With good RNG, you get both his basic expose and the rey leader expose, triggering 110% TM gain after RT hits for dmg when you get double expose, resetting his turn with no enemy TM gain. Shoot again and if you get double expose with no healing again, that's another free turn with no enemy TM gain. Shoot again, possibly get double expose again. Shoot again... Just a few setups like this could burn down GK, Barris, CLS, baze, etc or leave them easily picked off with no healing ability.
THIS is the true power of JTR rey. The bb8 assist will help this. Secret intel will help rey discombobulate single targets and wipe TM on its own, also helping keep your enemies from taking turns, but this would seem to be the best way to squeeze out dps and really use rey's leader ability potential.
It's not plug and play, game breaking CLS power, but it's definitely power.
What do yall think?
Yall get JTR's power. Did some theorycrafting last night with guildmates and we came up with a Res Trooper strategy that could shake the counter/heal CLS and GK/barris and chaze dominance at its core. We think that the new team can setup a devastating burn strategy that has mechanisms to shut down most comps while burning high priority targets and/or taunters without allowing TM gain. Yes it is susceptible to T-Up like resistance in general, but the TM manipulation and dispels from JTR should help counter that too.
Team would be zzJTR (leader, unique 2), Poe, RT, zzR2, zBB8. People keep talking about bb8 triple assist but I don't think that's the real power of JTR.
RT unique = 55% TM on expose. This is vital.
RT basic has 65% chance to expose
Rey leader has 70% chance to non-resistable expose on crit.
Poe taunt has 65% chance to expose on taunt
Starting with JTR's special putting up perma heal immunity, get just two expose off with Poe or R2 and you're ready to start the RT burn. Having Poe taunting to soak counters is likely necessary. Getting off R2 stealth could also be very helpful to just keep RT alive. Rey's foresight regen will keep her going obviously so we think using poe and r2 to shield RT is essential in this strat.
With good RNG, you get both his basic expose and the rey leader expose, triggering 110% TM gain after RT hits for dmg when you get double expose, resetting his turn with no enemy TM gain. Shoot again and if you get double expose with no healing again, that's another free turn with no enemy TM gain. Shoot again, possibly get double expose again. Shoot again... Just a few setups like this could burn down GK, Barris, CLS, baze, etc or leave them easily picked off with no healing ability.
THIS is the true power of JTR rey. The bb8 assist will help this. Secret intel will help rey discombobulate single targets and wipe TM on its own, also helping keep your enemies from taking turns, but this would seem to be the best way to squeeze out dps and really use rey's leader ability potential.
It's not plug and play, game breaking CLS power, but it's definitely power.
What do yall think?